Make MapContext keep a complete copy of the map
This commit is contained in:
parent
aadcecf202
commit
efa8640aab
8 changed files with 36 additions and 45 deletions
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@ -31,18 +31,15 @@ namespace RPGEdit {
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namespace Control {
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MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, View::MapView *view0, const std::shared_ptr<const Model::Map> &map0)
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: eventBus(eventBus0), inputHandler(inputHandler0), view(view0), map(map0) {
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for (const Model::Entity &entity : map->getEntities())
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entities.emplace_back(new Model::Entity(entity));
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MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<View::Window> &window, const Model::Map &map0)
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: eventBus(eventBus0), inputHandler(inputHandler0), map(map0) {
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view = std::unique_ptr<View::MapView>(new View::MapView(window, map.getTileset()));
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playerEntity = new Model::Entity("square");
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map.getEntities().emplace_back("square");
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playerEntity = &map.getEntities().back();
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playerEntity->moveTo(Model::Position{8, 8});
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entities.emplace_back(playerEntity);
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view->updateEntities(entities);
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view->updateEntities(map.getEntities());
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inputHandler->registerListener(
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[this] (uint16_t key, bool pressed, uint64_t time) {
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@ -44,11 +44,9 @@ private:
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EventBus *const eventBus;
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InputHandler *const inputHandler;
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View::MapView *const view;
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std::unique_ptr<View::MapView> view;
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std::shared_ptr<const Model::Map> map;
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std::vector<std::unique_ptr<Model::Entity>> entities;
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Model::Map map;
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Model::Entity *playerEntity;
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void movePlayer(Model::Direction dir, uint64_t time);
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@ -60,10 +58,10 @@ private:
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}
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public:
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MapContext(EventBus *eventBus0, InputHandler *inputHandler0, View::MapView *view0, const std::shared_ptr<const Model::Map> &map0);
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MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<View::Window> &window, const Model::Map &map0);
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void render(uint64_t time) {
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view->render(entities, getViewPosition(time), time);
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view->render(&map, getViewPosition(time), time);
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}
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};
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@ -99,12 +99,11 @@ void RPGEdit::eventLoop() {
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}
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void RPGEdit::run() {
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std::shared_ptr<Model::Map> map = Model::Map::load("test");
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std::unique_ptr<Model::Map> map = Model::Map::load("test");
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window = std::make_shared<View::Window>();
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mapView = std::make_shared<View::MapView>(window, map);
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ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, mapView.get(), map);
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ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, window, *map);
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eventThread = std::thread([this] { eventLoop(); });
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@ -46,10 +46,9 @@ private:
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EventBus eventBus;
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InputHandler inputHandler;
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std::shared_ptr<MapContext> ctx;
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std::shared_ptr<View::Window> window;
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std::shared_ptr<View::MapView> mapView;
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std::shared_ptr<MapContext> ctx;
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std::thread eventThread;
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std::mutex modelMutex;
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@ -31,8 +31,8 @@ namespace RPGEdit {
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namespace Model {
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std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) {
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std::shared_ptr<Map> map(new Map(16, 16, 2));
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std::unique_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) {
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std::unique_ptr<Map> map(new Map(16, 16, 2));
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map->tileset.push_back("dirt");
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map->tileset.push_back("horizontal_bar");
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@ -27,6 +27,7 @@
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#pragma once
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#include <cstdint>
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#include <deque>
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#include <memory>
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#include <stdexcept>
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#include <vector>
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@ -44,7 +45,7 @@ private:
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size_t width, height;
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std::vector<std::vector<uint32_t>> tiles;
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std::vector<Entity> entities;
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std::deque<Entity> entities;
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Map(size_t width0, size_t height0, size_t layers)
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@ -62,11 +63,11 @@ public:
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return tileset;
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}
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std::vector<Entity> & getEntities() {
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std::deque<Entity> & getEntities() {
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return entities;
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}
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const std::vector<Entity> & getEntities() const {
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const std::deque<Entity> & getEntities() const {
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return entities;
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}
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@ -96,7 +97,7 @@ public:
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return tiles[layer][y*width + x];
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}
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static std::shared_ptr<Map> load(const std::string &name);
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static std::unique_ptr<Map> load(const std::string &name);
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};
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}
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@ -31,9 +31,8 @@ namespace RPGEdit {
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namespace View {
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MapView::MapView(const std::shared_ptr<Window> &window0,
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const std::shared_ptr<const Model::Map> &map0)
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: window(window0), map(map0) {
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MapView::MapView(const std::shared_ptr<Window> &window0, const std::vector<std::string> &tileset)
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: window(window0) {
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uint32_t rmask, gmask, bmask, amask;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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@ -50,8 +49,6 @@ MapView::MapView(const std::shared_ptr<Window> &window0,
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SpriteCache *spriteCache = window->getSpriteCache();
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const std::vector<std::string> &tileset = map->getTileset();
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SDL_Surface *surface = SDL_CreateRGBSurface(0, getTileSize()*tileset.size(), getTileSize(), 32, rmask, gmask, bmask, amask);
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for (size_t i = 0; i < tileset.size(); i++) {
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@ -79,11 +76,11 @@ MapView::~MapView() {
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clearEntities();
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}
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void MapView::updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &entities) {
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void MapView::updateEntities(const std::deque<Model::Entity> &entities) {
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SpriteCache *spriteCache = window->getSpriteCache();
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for (auto &entity : entities) {
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const std::string &name = entity->getName();
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const std::string &name = entity.getName();
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if (!entitySprites[name])
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entitySprites[name] = SDL_CreateTextureFromSurface(window->getRenderer(), spriteCache->get("entity", name));
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@ -91,13 +88,13 @@ void MapView::updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &
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}
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void MapView::clearEntities() {
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for (const std::pair<std::string, SDL_Texture *> &entity : entitySprites)
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for (auto &entity : entitySprites)
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SDL_DestroyTexture(entity.second);
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entitySprites.clear();
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}
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void MapView::render(const std::vector<std::unique_ptr<Model::Entity>> &entities, Model::Position center, uint64_t time) {
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void MapView::render(const Model::Map *map, Model::Position center, uint64_t time) {
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SDL_RenderClear(window->getRenderer());
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std::pair<int, int> viewport = window->getViewport();
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@ -139,9 +136,9 @@ void MapView::render(const std::vector<std::unique_ptr<Model::Entity>> &entities
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}
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}
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for (const std::unique_ptr<Model::Entity> &entity : entities) {
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Model::Position pos = entity->getPosition(time);
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Model::Direction dir = entity->getDirection();
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for (auto &entity : map->getEntities()) {
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Model::Position pos = entity.getPosition(time);
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Model::Direction dir = entity.getDirection();
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SDL_Rect src = {
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.x = getTileSize()*dir,
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@ -157,7 +154,7 @@ void MapView::render(const std::vector<std::unique_ptr<Model::Entity>> &entities
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.h = tilePixels,
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};
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SDL_RenderCopy(window->getRenderer(), entitySprites[entity->getName()], &src, &dst);
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SDL_RenderCopy(window->getRenderer(), entitySprites[entity.getName()], &src, &dst);
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}
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}
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@ -41,7 +41,6 @@ namespace View {
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class MapView {
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private:
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std::shared_ptr<Window> window;
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std::shared_ptr<const Model::Map> map;
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SDL_Texture *tiles;
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std::map<std::string, SDL_Texture *> entitySprites;
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}
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public:
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MapView(const std::shared_ptr<Window> &window0,
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const std::shared_ptr<const Model::Map> &map0);
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MapView(const std::shared_ptr<Window> &window0, const std::vector<std::string> &tileset);
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~MapView();
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void updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &entities);
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void updateEntities(const std::deque<Model::Entity> &entities);
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void clearEntities();
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void render(const std::vector<std::unique_ptr<Model::Entity>> &entities, Model::Position center, uint64_t time);
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void clear();
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void render(const Model::Map *map, Model::Position center, uint64_t time);
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};
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}
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