Render entities

This commit is contained in:
Matthias Schiffer 2014-09-22 21:54:01 +02:00
parent 6e67a0f132
commit fe0c3b733a
12 changed files with 182 additions and 18 deletions

BIN
resources/entity/square.png Normal file

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Width:  |  Height:  |  Size: 179 B

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@ -3,8 +3,8 @@ link_directories(${SDL2_LIBRARY_DIRS})
add_executable(rpgedit
rpgedit.cpp
control/ImageLoader.cpp
control/MapContext.cpp
control/TileLoader.cpp
model/Map.cpp
)
set_target_properties(rpgedit PROPERTIES COMPILE_FLAGS "-std=c++11 -Wall ${SDL2_CFLAGS_OTHER}")

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@ -24,7 +24,7 @@
*/
#include "TileLoader.hpp"
#include "ImageLoader.hpp"
#include <SDL_image.h>
@ -33,19 +33,19 @@ namespace RPGEdit {
namespace Control {
std::unique_ptr<SDL_Surface, TileLoader::SDL_Surface_deleter> TileLoader::loadTile(const std::string &name) {
std::string filename = "../resources/tile/" + name + ".png";
std::unique_ptr<SDL_Surface, ImageLoader::SDL_Surface_deleter> ImageLoader::load(const std::string &name) {
std::string filename = "../resources/" + name + ".png";
SDL_Surface *surface = IMG_Load(filename.c_str());
return std::unique_ptr<SDL_Surface, SDL_Surface_deleter>(surface, SDL_Surface_deleter());
}
SDL_Surface * TileLoader::get(const std::string &name) {
SDL_Surface * ImageLoader::get(const std::string &name) {
std::unique_ptr<SDL_Surface, SDL_Surface_deleter> &surface = tiles[name];
if (!surface)
surface = loadTile(name);
surface = load(name);
if (!surface)
tiles.erase(tiles.find(name));

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@ -36,7 +36,7 @@ namespace RPGEdit {
namespace Control {
class TileLoader {
class ImageLoader {
private:
class SDL_Surface_deleter {
public:
@ -47,7 +47,7 @@ private:
std::unordered_map<std::string, std::unique_ptr<SDL_Surface, SDL_Surface_deleter>> tiles;
std::unique_ptr<SDL_Surface, SDL_Surface_deleter> loadTile(const std::string &name);
std::unique_ptr<SDL_Surface, SDL_Surface_deleter> load(const std::string &name);
public:
SDL_Surface * get(const std::string &name);

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@ -31,14 +31,18 @@ namespace RPGEdit {
namespace Control {
MapContext::MapContext(TileLoader *tileLoader0, const std::shared_ptr<const Model::Map> &map0)
: tileLoader(tileLoader0), map(map0) {
MapContext::MapContext(ImageLoader *imageLoader0, const std::shared_ptr<const Model::Map> &map0)
: imageLoader(imageLoader0), map(map0) {
const std::vector<std::string> &tileset = map->getTileset();
tiles.resize(tileset.size());
for (size_t i = 0; i < tileset.size(); i++)
tiles[i] = tileLoader->get(tileset[i]);
tiles[i] = imageLoader->get("tile/" + tileset[i]);
std::deque<std::shared_ptr<Model::Entity>> &mapEntities = map->getEntities();
for (const std::shared_ptr<Model::Entity> &entity : mapEntities)
entities[entity->getName()] = imageLoader->get("entity/" + entity->getName());
}
}

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@ -26,10 +26,11 @@
#pragma once
#include "TileLoader.hpp"
#include "ImageLoader.hpp"
#include "../model/Map.hpp"
#include "../view/MapView.hpp"
#include <map>
#include <memory>
@ -39,16 +40,18 @@ namespace Control {
class MapContext {
private:
TileLoader *const tileLoader;
ImageLoader *const imageLoader;
std::shared_ptr<const Model::Map> map;
std::vector<SDL_Surface *> tiles;
std::map<std::string, SDL_Surface *> entities;
public:
MapContext(TileLoader *tileLoader0, const std::shared_ptr<const Model::Map> &map0);
MapContext(ImageLoader *imageLoader0, const std::shared_ptr<const Model::Map> &map0);
std::shared_ptr<View::MapView> initView(const std::shared_ptr<View::Window> &window) {
return std::make_shared<View::MapView>(window, map, tiles);
return std::make_shared<View::MapView>(window, map, tiles, entities);
}
};

35
src/model/Direction.hpp Normal file
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@ -0,0 +1,35 @@
/*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
enum Direction {
NORTH,
EAST,
SOUTH,
WEST,
};

74
src/model/Entity.hpp Normal file
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@ -0,0 +1,74 @@
/*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Direction.hpp"
#include <string>
#include <utility>
namespace RPGEdit {
namespace Model {
class Entity {
private:
const std::string name;
float x, y;
Direction dir;
public:
Entity(const std::string &name0)
: name(name0), dir(NORTH) {
}
const std::string & getName() const {
return name;
}
std::pair<float, float> getPosition() const {
return std::pair<float, float>(x, y);
}
Direction getDirection() const {
return dir;
}
void move(float newX, float newY) {
x = newX;
y = newY;
}
};
}
}

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@ -45,6 +45,11 @@ std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name)
}
}
std::shared_ptr<Entity> square(new Entity("square"));
square->move(6, 6);
map->entities.push_back(square);
return map;
}

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@ -27,10 +27,14 @@
#pragma once
#include <cstdint>
#include <deque>
#include <memory>
#include <stdexcept>
#include <vector>
#include "Entity.hpp"
namespace RPGEdit {
namespace Model {
@ -42,6 +46,9 @@ private:
size_t width, height;
std::unique_ptr<uint32_t[]> tiles;
mutable std::deque<std::shared_ptr<Entity>> entities;
Map(size_t width0, size_t height0)
: width(width0), height(height0), tiles(new uint32_t[width*height]) {
}
@ -55,6 +62,10 @@ public:
return tileset;
}
std::deque<std::shared_ptr<Entity>> & getEntities() const {
return entities;
}
size_t getWidth() const {
return width;
}

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@ -26,6 +26,7 @@
#include "control/MapContext.hpp"
#include "view/MapView.hpp"
#include "model/Entity.hpp"
#include <unistd.h>
@ -40,7 +41,7 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[])
SDL_Init(SDL_INIT_VIDEO);
{
Control::TileLoader tileLoader;
Control::ImageLoader tileLoader;
std::shared_ptr<Model::Map> map = Model::Map::load("test");
std::shared_ptr<Control::MapContext> ctx(new Control::MapContext(&tileLoader, map));

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@ -30,6 +30,7 @@
#include "../model/Map.hpp"
#include <cmath>
#include <map>
namespace RPGEdit {
@ -41,11 +42,13 @@ private:
std::shared_ptr<Window> window;
std::shared_ptr<const Model::Map> map;
SDL_Texture *tileTexture;
std::map<std::string, SDL_Texture *> entityTextures;
public:
MapView(const std::shared_ptr<Window> &window0,
const std::shared_ptr<const Model::Map> &map0,
const std::vector<SDL_Surface *> tiles)
const std::vector<SDL_Surface *> &tiles,
const std::map<std::string, SDL_Surface *> &entities)
: window(window0), map(map0) {
uint32_t rmask, gmask, bmask, amask;
@ -77,10 +80,17 @@ public:
tileTexture = SDL_CreateTextureFromSurface(window->getRenderer(), surface);
SDL_FreeSurface(surface);
for (const std::pair<std::string, SDL_Surface *> &entity : entities) {
entityTextures[entity.first] = SDL_CreateTextureFromSurface(window->getRenderer(), entity.second);
}
}
~MapView() {
SDL_DestroyTexture(tileTexture);
for (const std::pair<std::string, SDL_Texture *> &entity : entityTextures)
SDL_DestroyTexture(entity.second);
}
void render(float centerX, float centerY) {
@ -123,6 +133,27 @@ public:
}
}
for (const std::shared_ptr<Model::Entity> &entity : map->getEntities()) {
std::pair<float, float> pos = entity->getPosition();
Direction dir = entity->getDirection();
SDL_Rect src = {
.x = 16*dir,
.y = 0,
.w = 16,
.h = 16,
};
SDL_Rect dst = {
.x = baseX + int(pos.first*tilePixels),
.y = baseY + int(pos.second*tilePixels),
.w = tilePixels,
.h = tilePixels,
};
SDL_RenderCopy(window->getRenderer(), entityTextures[entity->getName()], &src, &dst);
}
SDL_RenderPresent(window->getRenderer());
}
};