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5eae6f29a8
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Implement more flexible handling of entities and collidables
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2018-11-08 22:25:53 +01:00 |
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9be9f8e739
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Read collision barriers from map file
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2018-11-05 01:28:35 +01:00 |
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5593bf2d36
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data: remove obsolete collision matrix
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2018-11-05 01:09:01 +01:00 |
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34d7b2197b
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Replace player sprite with circle
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2018-11-04 22:01:25 +01:00 |
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a4978eb751
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Updated test level
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2018-11-04 20:04:07 +01:00 |
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7a14936af2
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index.html: vertically center canvas
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2018-11-04 20:03:33 +01:00 |
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1f9cd7a110
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Switch from characters to numerical tile IDs
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2018-10-31 21:55:41 +01:00 |
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31c131289c
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Add loader for simple (single-sprint) entities, use direction input
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2018-10-31 21:12:22 +01:00 |
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7a9cd36337
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resources: move road to second layer
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2018-10-31 00:27:34 +01:00 |
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63c8b70e43
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resources: add transparency to road tiles
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2018-10-31 00:17:13 +01:00 |
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f04f899d15
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resources: remove unused tiles
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2018-10-31 00:16:44 +01:00 |
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02758a69ac
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Implement simple map renderer
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2017-09-12 09:20:19 +02:00 |
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a5e69edc5a
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Code structuring
Also, use a fixed-size canvas for now.
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2017-09-11 23:24:13 +02:00 |
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4a67ba6830
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Import test data
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2017-09-11 21:28:16 +02:00 |
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a47638aab5
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Initial setup (Webpack, TypeScript, WebGL)
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2017-09-09 02:53:10 +02:00 |
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