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91 changed files with 810 additions and 8849 deletions

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module.exports = {
parser: '@typescript-eslint/parser',
plugins: [
'react-hooks',
],
extends: [
'plugin:react/recommended',
'plugin:@typescript-eslint/recommended',
'prettier/@typescript-eslint',
'plugin:prettier/recommended',
],
parserOptions: {
ecmaVersion: 2018,
sourceType: 'module',
ecmaFeatures: {
jsx: true,
},
},
rules: {
'react/prop-types': [0],
'react-hooks/rules-of-hooks': 'error',
'react-hooks/exhaustive-deps': 'warn',
'prettier/prettier': 'warn',
},
settings: {
react: {
version: 'detect',
},
},
};

3
.gitignore vendored
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/build
/node_modules
/.webpack
/typings

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module.exports = {
entry: './src/main/index.ts',
module: {
rules: [
{
test: /\.ts$/,
use: 'ts-loader',
exclude: /node_modules/,
},
],
},
resolve: {
extensions: ['.ts', '.js'],
},
};

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/* eslint-disable @typescript-eslint/no-var-requires */
const CopyPlugin = require('copy-webpack-plugin');
module.exports = {
module: {
rules: [
{
test: /\.tsx?$/,
use: 'ts-loader',
exclude: /node_modules/,
},
{
test: /\.css$/,
use: [{ loader: 'style-loader' }, { loader: 'css-loader' }],
},
{
test: /\.(woff|woff2|eot|ttf|otf)$/,
use: 'file-loader',
},
{
test: /\.(vs|fs)$/,
use: 'raw-loader',
},
],
},
plugins: [new CopyPlugin([{ from: 'static' }])],
resolve: {
extensions: ['.ts', '.js', '.tsx', '.jsx'],
},
};

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@ -1,67 +1,16 @@
{
"private": true,
"version": "0.0.0",
"main": ".webpack/main",
"scripts": {
"start": "electron-forge start",
"lint": "eslint 'src/**/*.ts' 'src/**/*.tsx'"
},
"config": {
"forge": {
"plugins": [
[
"@electron-forge/plugin-webpack",
{
"mainConfig": "./build/webpack.main.js",
"renderer": {
"config": "./build/webpack.renderer.js",
"entryPoints": [
{
"html": "./src/renderer/index.html",
"js": "./src/renderer/index.tsx",
"name": "main_window"
}
]
}
}
]
]
}
},
"devDependencies": {
"@electron-forge/cli": "^6.0.0-beta.50",
"@electron-forge/plugin-webpack": "^6.0.0-beta.50",
"@types/color": "^3.0.1",
"@types/electron-devtools-installer": "^2.2.0",
"@types/react": "^16.9.25",
"@types/react-dom": "^16.9.5",
"@typescript-eslint/eslint-plugin": "^2.24.0",
"@typescript-eslint/parser": "^2.24.0",
"copy-webpack-plugin": "^5.1.1",
"css-loader": "^3.4.2",
"electron": "^8.1.1",
"electron-devtools-installer": "^2.2.4",
"eslint": "^6.8.0",
"eslint-config-prettier": "^6.10.0",
"eslint-plugin-prettier": "^3.1.2",
"eslint-plugin-react": "^7.19.0",
"eslint-plugin-react-hooks": "^2.5.1",
"file-loader": "^6.0.0",
"prettier": "^2.0.1",
"raw-loader": "^4.0.0",
"style-loader": "^1.1.3",
"ts-loader": "^6.2.1",
"typescript": "^3.8.3",
"webpack": "^4.42.0"
"start": "webpack-dev-server -d --content-base static",
"build": "webpack"
},
"dependencies": {
"@material-ui/core": "^4.9.7",
"color": "^3.1.2",
"fast-glob": "^3.2.2",
"gl-matrix": "^3.2.1",
"immutable": "^4.0.0-rc.12",
"react": "^16.13.1",
"react-dom": "^16.13.1",
"typeface-roboto": "^0.0.75"
"css-loader": "^0.23.1",
"lodash": "^3.10.1",
"style-loader": "^0.13.1",
"ts-loader": "^0.7.2",
"typescript": "^1.8.10",
"webpack": "^1.13.1",
"webpack-dev-server": "^1.14.1"
}
}

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module.exports = {
semi: true,
trailingComma: 'all',
arrowParens: 'always',
singleQuote: true,
jsxSingleQuote: true,
printWidth: 120,
useTabs: true,
tabWidth: 8,
};

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{
"name": "Dirt",
"width": 1,
"height": 1
}

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{
"name": "Grass",
"width": 1,
"height": 1
}

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require.d.ts vendored Normal file
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declare var require: {
<T>(path: string): T;
(paths: string[], callback: (...modules: any[]) => void): void;
ensure: (paths: string[], callback: (require: <T>(path: string) => T) => void) => void;
};

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src/app.ts Normal file
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'use strict';
require('./style.css');
import * as lodash from 'lodash';
_ = lodash;
import MapContext from './control/MapContext';
import MapData from './model/MapData';
import InputHandler from './view/InputHandler';
import * as util from './util';
var relevantKeys = [
InputHandler.Up,
InputHandler.Right,
InputHandler.Down,
InputHandler.Left,
];
var mapContext: MapContext;
window.onload = () => {
var xhr = new XMLHttpRequest();
xhr.onload = function() {
var mapDef = new MapData(JSON.parse(this.responseText));
var inputHandler = new InputHandler(util.arrayToObject(relevantKeys));
mapContext = new MapContext(mapDef, inputHandler);
}
xhr.open('GET', 'resources/map/test.json', true);
xhr.send();
};

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src/control/MapContext.ts Normal file
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'use strict';
import Direction from '../model/Direction';
import Entity from '../model/Entity';
import EntityPosition from '../model/EntityPosition';
import MapData from '../model/MapData';
import Position from '../model/Position';
import Transition from '../model/Transition';
import InputHandler from '../view/InputHandler';
import MapView from '../view/MapView';
export default class MapContext {
private view: MapView;
private entities: EntityPosition[] = [];
private playerEntity: EntityPosition;
private collision: number[][];
constructor(private map: MapData, private inputHandler: InputHandler) {
this.collision = new Array(map.width);
for (let i = 0; i < map.width; i++) {
this.collision[i] = new Array(map.height);
for (let j = 0; j < map.height; j++)
this.collision[i][j] = map.collision[j][i] == '0' ? 0 : 1;
}
this.playerEntity = new EntityPosition(
new Entity('square'),
new Position(8, 8),
Direction.East
);
this.addEntity(this.playerEntity);
this.addEntity(new EntityPosition(
new Entity('square'),
new Position(10, 10),
Direction.East
));
this.view = new MapView(
map,
this.entities,
this.playerEntity,
(time: number) => this.updateState(time)
);
inputHandler.addListener(() => {
if (this.updateState(performance.now()))
this.view.redraw();
});
}
private inMap(p: Position): boolean {
return p.x >= 0 && p.x < this.map.width && p.y >= 0 && p.y < this.map.height;
}
private incCollision(p: Position): void {
if (this.inMap(p))
this.collision[p.x][p.y]++;
}
private decCollision(p: Position): void {
if (this.inMap(p))
this.collision[p.x][p.y]--;
}
private collides(p: Position): boolean {
return (!this.inMap(p)) || (this.collision[p.x][p.y] > 0);
}
private addEntity(entity: EntityPosition): void {
this.entities.push(entity);
this.incCollision(entity.position);
}
private addTransition(entity: EntityPosition, dest: Position, start: number, dur: number): void {
entity.transition = new Transition(start, start+dur, entity.position, dest);
this.incCollision(dest);
}
private finishTransition(entity: EntityPosition): void {
this.decCollision(entity.position);
entity.position = entity.transition.dest;
entity.transition = null;
}
private updateState(time: number): boolean {
var ret = false;
while (true) {
let origTime = time;
if (this.playerEntity.transition && this.playerEntity.transition.end <= time) {
origTime = this.playerEntity.transition.end;
this.finishTransition(this.playerEntity);
ret = true;
}
if (this.playerEntity.transition)
return true;
let dir: Direction = null;
if (this.inputHandler.keys[InputHandler.Up])
dir = Direction.North;
else if (this.inputHandler.keys[InputHandler.Right])
dir = Direction.East;
else if (this.inputHandler.keys[InputHandler.Down])
dir = Direction.South;
else if (this.inputHandler.keys[InputHandler.Left])
dir = Direction.West;
if (dir === null)
return ret;
this.playerEntity.direction = dir;
ret = true;
let dest = this.playerEntity.position.translate(dir, 1);
if (this.collides(dest))
return true;
this.addTransition(this.playerEntity, dest, origTime, 250);
}
}
}

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import { app, BrowserWindow } from 'electron';
declare const MAIN_WINDOW_WEBPACK_ENTRY: string;
const isDevelopment = process.env.NODE_ENV !== 'production';
app.allowRendererProcessReuse = true;
async function installReactDevTools(): Promise<void> {
const { default: installExtension, REACT_DEVELOPER_TOOLS } = await import('electron-devtools-installer');
const name = await installExtension(REACT_DEVELOPER_TOOLS);
console.log(`Added Extension: ${name}`);
}
function createWindow(): void {
const window = new BrowserWindow({ webPreferences: { nodeIntegration: true } });
window.loadURL(MAIN_WINDOW_WEBPACK_ENTRY);
if (isDevelopment) {
window.webContents.openDevTools();
}
window.webContents.on('devtools-opened', () => {
window.webContents.focus();
});
}
// quit application when all windows are closed
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
async function initialize(): Promise<void> {
if (isDevelopment) {
await installReactDevTools();
}
createWindow();
}
// create main BrowserWindow when electron is ready
app.on('ready', initialize);

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src/model/Direction.ts Normal file
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'use strict';
export enum Direction {
North,
East,
South,
West
};
export module Direction {
export function reverse(r: Direction): Direction { return (r+2) % 4; }
}
export default Direction;

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src/model/Entity.ts Normal file
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'use strict';
export default class Entity {
constructor(public name: string) {}
}

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'use strict';
import Direction from './Direction';
import Entity from './Entity';
import Position from './Position';
import Transition from './Transition';
export default class EntityPosition {
transition: Transition = null;
constructor(public entity: Entity, public position: Position, public direction: Direction) {}
}

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src/model/MapData.ts Normal file
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'use strict';
import TileData from './TileData';
interface Input {
tiles: {[key: string]: TileData};
collision: string[];
layers: string[][][];
}
export default class MapData {
tiles: {[key: string]: TileData};
collision: string[];
layers: string[][][];
width: number;
height: number;
constructor(data: Input) {
this.tiles = data.tiles;
this.collision = data.collision;
this.layers = data.layers;
this.height = this.collision.length;
this.width = this.collision[0].length;
}
}

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src/model/Position.ts Normal file
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'use strict';
import Direction from './Direction';
export default class Position {
constructor(public x: number, public y: number) {}
translate(dir: Direction, amount: number): Position {
var p = new Position(this.x, this.y);
switch (dir) {
case Direction.North:
p.y -= amount;
break;
case Direction.East:
p.x += amount;
break;
case Direction.South:
p.y += amount;
break;
case Direction.West:
p.x -= amount;
}
return p;
}
}

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src/model/TileData.ts Normal file
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'use strict';
export default class TileData {
file: string;
subtile: number;
}

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src/model/Transition.ts Normal file
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'use strict';
import Position from './Position';
export default class Transition {
constructor(public start: number, public end: number, public orig: Position, public dest: Position) {}
};

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declare namespace NodeJS {
interface Module {
// eslint-disable-next-line @typescript-eslint/no-explicit-any
hot: any;
}
}
declare module '*.vs' {
const content: string;
export default content;
}
declare module '*.fs' {
const content: string;
export default content;
}

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import * as React from 'react';
import 'typeface-roboto';
import { createMuiTheme, makeStyles, Theme, ThemeProvider } from '@material-ui/core/styles';
import CssBaseline from '@material-ui/core/CssBaseline';
import Drawer from '@material-ui/core/Drawer';
import { Library } from './library';
const drawerWidth = 240;
const useStyles = makeStyles((theme: Theme) => ({
root: {
display: 'flex',
},
drawer: {
width: drawerWidth,
flexShrink: 0,
},
drawerPaper: {
width: drawerWidth,
},
content: {
flexGrow: 1,
padding: theme.spacing(3),
},
}));
function EditorLayout(): JSX.Element {
const classes = useStyles();
return (
<div className={classes.root}>
<CssBaseline />
<Drawer
className={classes.drawer}
variant='permanent'
classes={{
paper: classes.drawerPaper,
}}
anchor='left'
></Drawer>
<main className={classes.content}>
<Library />
</main>
</div>
);
}
const theme = createMuiTheme({
palette: {
type: 'dark',
},
});
export function Editor(): JSX.Element {
return (
<ThemeProvider theme={theme}>
<EditorLayout />
</ThemeProvider>
);
}

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import * as React from 'react';
const { useCallback, useMemo } = React;
import { makeStyles, Theme } from '@material-ui/core/styles';
import Box from '@material-ui/core/Box';
import Button from '@material-ui/core/Button';
import Container from '@material-ui/core/Container';
import * as Color from 'color';
import * as glob from 'fast-glob';
import { Tiling, TilingMeta } from './types';
import { usePromise, useReadFile, readJSON } from './util';
const useStyles = makeStyles((theme: Theme) => ({
grid: {
display: 'flex',
flexWrap: 'wrap',
margin: theme.spacing(-0.5),
},
tile: {
imageRendering: 'pixelated',
borderStyle: 'solid',
borderWidth: 1,
borderColor: theme.palette.divider,
background: theme.palette.background.paper,
position: 'relative',
width: 130,
height: 130,
margin: theme.spacing(0.5),
// cursor: 'pointer',
// '&:hover': {
// borderColor: theme.palette.text.secondary,
// boxShadow: `0 0 2px 1px ${theme.palette.text.secondary}`,
// },
},
img: {
position: 'absolute',
zIndex: 1,
width: 128,
height: 128,
},
label: {
position: 'absolute',
zIndex: 2,
left: 0,
right: 0,
bottom: 0,
height: '37.5%',
padding: theme.spacing(1),
background: Color(theme.palette.background.default).fade(0.3).string(),
},
}));
function tilingSprite(tiling: Tiling): string {
const x = (tiling.meta.width - 1) / 2;
const y = (tiling.meta.height - 1) / 2;
return `project/tiling/${tiling.id}/${x}_${y}.png`;
}
interface TilingDisplayProps {
tiling: Tiling;
}
function TilingDisplay({ tiling }: TilingDisplayProps): JSX.Element | null {
const classes = useStyles();
const path = tilingSprite(tiling);
const image = useReadFile(path);
const src = useMemo(() => (image ? `data:image/png;base64,${image.toString('base64')}` : undefined), [image]);
return (
<div className={classes.tile}>
<img className={classes.img} src={src} />
<div className={classes.label}>{tiling.meta.name}</div>
</div>
);
}
async function listTilings(): Promise<string[]> {
const matches = await glob('project/tiling/*/meta.json');
return matches.map((m) => m.split('/')[2]);
}
async function loadTilingMeta(id: string): Promise<TilingMeta> {
const path = `project/tiling/${id}/meta.json`;
const meta = await readJSON(path);
return meta as TilingMeta;
}
async function loadTilings(): Promise<Tiling[]> {
const tilings = await listTilings();
return Promise.all(
tilings.map((id) => [id, loadTilingMeta(id)] as const).map(async ([id, p]) => ({ id, meta: await p })),
);
}
export function Library(): JSX.Element {
const classes = useStyles();
const mkLoadTilings = useCallback(() => loadTilings(), []);
const tilings = usePromise(mkLoadTilings) ?? [];
return (
<Container>
<Box mb={2}>
<div className={classes.grid}>
{tilings.map((tiling, i) => (
<TilingDisplay key={i} tiling={tiling} />
))}
</div>
</Box>
<Button variant='contained' color='primary'>
Add
</Button>
</Container>
);
}

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export interface TilingMeta {
name: string;
desc?: string;
width: number;
height: number;
}
export interface Tiling {
id: string;
meta: TilingMeta;
}

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import { useCallback, useEffect, useState } from 'react';
import * as fs from 'fs';
export function usePromise<T>(f: () => Promise<T>): T | null {
const [value, setValue] = useState<T | null>(null);
useEffect(() => {
setValue(null);
let cancelled = false;
(async (): Promise<void> => {
const v = await f();
if (!cancelled) {
setValue(v);
}
})();
return (): void => {
cancelled = true;
};
}, [f]);
return value;
}
export function useReadFile(path: string): Buffer | null {
const readFile = useCallback(() => fs.promises.readFile(path), [path]);
return usePromise(readFile);
}
export async function readJSON(path: string): Promise<unknown> {
const content = await fs.promises.readFile(path, 'utf8');
return JSON.parse(content);
}

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Security-Policy" content="script-src 'self' 'unsafe-inline';" />
<meta name="viewport" content="minimum-scale=1, initial-scale=1, width=device-width" />
<title>RPGedit</title>
<style>
html, body, #app {
height: 100%;
overflow: hidden;
}
</style>
</head>
<body>
<div id="app"></div>
</body>
</html>

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import * as React from 'react';
import * as ReactDOM from 'react-dom';
import { Editor } from './editor/editor';
ReactDOM.render(<Editor />, document.querySelector('#app'));
module.hot?.accept();

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import { Collision } from '../model/data/collision';
import { Circle } from '../math/circle';
import { Collidable } from '../math/collision';
import { LineSegment, Movement } from '../math/line';
import { Point } from '../math/point';
import { vec2 } from 'gl-matrix';
export function mkCollision(collision: Collision[]): Collidable[] {
const ret: Collidable[] = [];
for (const c of collision) {
switch (c.type) {
case 'polygon':
if (!c.vertices.length) continue;
let prev = c.vertices[c.vertices.length - 1];
for (const v of c.vertices) {
ret.push(LineSegment.fromPoints(vec2.clone(prev), vec2.clone(v)));
prev = v;
}
for (const v of c.vertices) {
ret.push(new Point(vec2.clone(v)));
prev = v;
}
break;
case 'circle':
ret.push(new Circle(vec2.clone(c.center), c.radius));
break;
}
}
return ret;
}
export interface CollidableGroup {
getTranslation(): vec2 | null;
getCollidables(): Collidable[];
}
export function collide(collision: CollidableGroup, out: vec2, move: Movement, radius: number): boolean {
const t = collision.getTranslation();
if (t) move = move.translate(vec2.negate(vec2.create(), t));
for (const c of collision.getCollidables()) {
if (!c.collide(out, move, radius)) continue;
if (vec2.squaredDistance(move.src, out) >= vec2.squaredDistance(move.src, move.dest)) continue;
if (t) vec2.add(out, out, t);
return true;
}
return false;
}

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import { EntityView } from '../view/entity';
import { Renderer } from '../view/renderer/renderer';
import { Collidable } from '../math/collision';
import { CollidableGroup, mkCollision } from './collision';
import { vec2 } from 'gl-matrix';
export class EntityContext implements CollidableGroup {
public static async load(renderer: Renderer, name: string): Promise<EntityContext> {
return new EntityContext(renderer, name, await EntityView.load(renderer, name));
}
public readonly pos: vec2 = vec2.create();
private readonly collision: Collidable[];
private constructor(
private readonly renderer: Renderer,
private readonly name: string,
private readonly view: EntityView,
) {
this.collision = mkCollision(view.data.collision);
}
public render(time: number): void {
this.renderer.setTranslation(this.pos);
this.view.renderByTime(time);
}
public getTranslation(): vec2 {
return this.pos;
}
public getCollidables(): Collidable[] {
return this.collision;
}
public interact(): void {
alert(`You've interacted with ${this.name}!`);
}
}

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import { CollidableGroup, collide, mkCollision } from './collision';
import { EntityContext } from './entitycontext';
import { MapData, MapDataInput } from '../model/data/map';
import { ButtonCode, GameInputHandler } from '../view/input/gameinput';
import { MapView } from '../view/map';
import { Renderer } from '../view/renderer/renderer';
import { Collidable } from '../math/collision';
import { Movement } from '../math/line';
import { getJSON, nextAnimationFrame } from '../util';
import { vec2 } from 'gl-matrix';
export class GameContext implements CollidableGroup {
public static async load(renderer: Renderer): Promise<GameContext> {
const map = this.loadMap(renderer, 'test');
const loadPlayer = EntityContext.load(renderer, 'green_circle');
const loadEntity = EntityContext.load(renderer, 'red_circle');
const [mapView, mapCollision] = await map;
const player = await loadPlayer;
const entity = await loadEntity;
vec2.set(player.pos, 7, 6);
vec2.set(entity.pos, 4, 3);
return new GameContext(renderer, mapView, player, [entity], mapCollision);
}
private static async loadMap(renderer: Renderer, name: string): Promise<[MapView, Collidable[]]> {
const map = new MapData((await getJSON(`resources/map/${name}.json`)) as MapDataInput);
return [await MapView.load(renderer, map), mkCollision(map.collision)];
}
private readonly initTime: number = performance.now();
private time = 0;
private readonly tick = 10; // ms per tick
private readonly maxSpeed = 0.04; // movement per tick
private readonly maxSkip = 20; // maximum ticks to process in a single render step
private readonly input: GameInputHandler;
private readonly playerDir: vec2 = vec2.fromValues(0, 1);
private speed = 0;
private readonly collisionRadius = 15 / 32;
private readonly interactLength = 1 / 32;
private constructor(
private readonly renderer: Renderer,
private readonly mapView: MapView,
private readonly player: EntityContext,
private readonly entities: EntityContext[],
private readonly collision: Collidable[],
) {
this.input = new GameInputHandler();
this.input.addListener((input) => {
switch (input.type) {
case 'button':
if (input.button === ButtonCode.Action) this.interact();
break;
case 'direction':
if (vec2.sqrLen(input.direction) > 0) {
vec2.copy(this.playerDir, input.direction);
this.speed = this.maxSpeed;
} else {
this.speed = 0;
}
break;
}
});
this.renderLoop();
}
public getTranslation(): null {
return null;
}
public getCollidables(): Collidable[] {
return this.collision;
}
private updateTime(time: number): number {
const diff = Math.round(time / this.tick) - Math.round(this.time / this.tick);
this.time = time;
return diff;
}
private canInteract(c: CollidableGroup): boolean {
const dest = vec2.scaleAndAdd(vec2.create(), this.player.pos, this.playerDir, this.interactLength);
const move = new Movement(this.player.pos, dest);
return collide(c, vec2.create(), move, this.collisionRadius);
}
private interact(): void {
for (const e of this.entities) {
if (!this.canInteract(e)) continue;
e.interact();
break;
}
}
private updateStepCollide(out: vec2, dest: vec2): boolean {
const move = new Movement(this.player.pos, dest);
for (const c of [this, ...this.entities]) {
if (collide(c, out, move, this.collisionRadius)) {
if (vec2.squaredDistance(move.src, out) >= vec2.squaredDistance(move.src, move.dest))
continue;
return true;
}
}
return false;
}
private updateStep(): void {
const dest = vec2.scaleAndAdd(vec2.create(), this.player.pos, this.playerDir, this.speed);
const newDest = vec2.create();
while (this.updateStepCollide(newDest, dest)) {
if (vec2.equals(newDest, this.player.pos)) return;
vec2.copy(dest, newDest);
}
vec2.copy(this.player.pos, dest);
}
private update(time: number): void {
const diff = Math.min(this.maxSkip, this.updateTime(time));
if (!this.speed) {
this.renderer.snapToGrid(this.player.pos, this.player.pos);
return;
}
for (let i = 0; i < diff; i++) this.updateStep();
}
private render(): void {
this.renderer.setCenter(this.player.pos);
this.renderer.clear();
for (const r of [this.mapView, ...this.entities, this.player]) r.render(this.time);
}
private async renderLoop(): Promise<void> {
while (true) {
this.update((await nextAnimationFrame()) - this.initTime);
this.render();
}
}
}

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html, body, div {
width: 100%;
height: 100%;
}
* {
margin: 0px;
padding: 0px;
border: 0px;
background: #223;
overflow: hidden;
}

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@ -1,15 +0,0 @@
import { Collidable } from './collision';
import { Movement } from './line';
import { Point } from './point';
import { vec2 } from 'gl-matrix';
export class Circle implements Collidable, Point {
private pointCollide = Point.prototype.collide;
constructor(public readonly p: vec2, public readonly r: number) {}
public collide(out: vec2, move: Movement, r: number): boolean {
return this.pointCollide(out, move, r + this.r);
}
}

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@ -1,7 +0,0 @@
import { Movement } from './line';
import { vec2 } from 'gl-matrix';
export interface Collidable {
collide(out: vec2, move: Movement, r: number): boolean;
}

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@ -1,124 +0,0 @@
import { mat2, vec2 } from 'gl-matrix';
import { Collidable } from './collision';
const rot90 = mat2.fromValues(0, 1, -1, 0);
export function normal(out: vec2, a: vec2): vec2 {
return vec2.transformMat2(out, a, rot90);
}
export function crossz(a: vec2, b: vec2): number {
return a[0] * b[1] - a[1] * b[0];
}
export class Line {
constructor(public readonly p: vec2, public readonly v: vec2) {}
public getNormal(out: vec2): vec2 {
return normal(out, this.v);
}
public projectPointDistance(p2: vec2): number {
const v2 = vec2.sub(vec2.create(), p2, this.p);
return vec2.dot(this.v, v2);
}
public projectPoint(out: vec2, p2: vec2): vec2 {
const d = this.projectPointDistance(p2);
return vec2.scaleAndAdd(out, this.p, this.v, d);
}
public distancePoint(p2: vec2): number {
const v2 = vec2.sub(vec2.create(), p2, this.p);
return crossz(this.v, v2);
}
public intersectLine(out: vec2, l2: Line): vec2 {
const vp = vec2.sub(vec2.create(), l2.p, this.p);
const d = crossz(vp, this.v);
const d2 = d / crossz(this.v, l2.v);
return vec2.scaleAndAdd(out, l2.p, l2.v, d2);
}
}
export class Movement {
public readonly v: vec2;
constructor(public readonly src: vec2, public readonly dest: vec2) {
this.v = vec2.sub(vec2.create(), dest, src);
}
public intersectLine(out: vec2, l: Line): vec2 {
const vp = vec2.sub(vec2.create(), l.p, this.src);
const d = crossz(vp, this.v);
const d2 = d / crossz(this.v, l.v);
return vec2.scaleAndAdd(out, l.p, l.v, d2);
}
public passes(p: vec2): boolean {
const vp = vec2.sub(vec2.create(), p, this.src);
const d = vec2.dot(this.v, vp);
return d >= 0 && d <= vec2.sqrLen(this.v);
}
public toLineSegment(): LineSegment {
// eslint-disable-next-line @typescript-eslint/no-use-before-define
return LineSegment.fromPoints(this.src, this.dest);
}
public translate(t: vec2): Movement {
const src = vec2.add(vec2.create(), this.src, t);
const dest = vec2.add(vec2.create(), this.dest, t);
return new Movement(src, dest);
}
}
export class LineSegment extends Line implements Collidable {
public static fromPoints(p1: vec2, p2: vec2): LineSegment {
const d = vec2.dist(p1, p2);
const v = vec2.sub(vec2.create(), p2, p1);
vec2.scale(v, v, 1 / d);
return new LineSegment(p1, v, d);
}
constructor(p: vec2, v: vec2, public readonly l: number) {
super(p, v);
}
public getP2(out: vec2): vec2 {
return vec2.scaleAndAdd(out, this.p, this.v, this.l);
}
public containsPoint(p2: vec2): boolean {
const d = this.projectPointDistance(p2);
return d >= 0 && d <= this.l;
}
public collide(out: vec2, move: Movement, r: number): boolean {
if (this.distancePoint(move.src) < 0) return false;
if (crossz(move.v, this.v) < 0) return false;
const t = this.getNormal(vec2.create());
vec2.scale(t, t, -r);
const refMove = move.translate(t);
if (!this.collideRef(out, refMove)) return false;
vec2.sub(out, out, t);
return true;
}
private collideRef(out: vec2, move: Movement): boolean {
if (this.distancePoint(move.dest) >= 0) return false;
const x = move.intersectLine(vec2.create(), this);
if (!this.containsPoint(x)) return false;
this.projectPoint(out, move.dest);
return true;
}
}

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@ -1,37 +0,0 @@
import { Collidable } from './collision';
import { Line, Movement, normal } from './line';
import { vec2 } from 'gl-matrix';
export class Point implements Collidable {
constructor(public readonly p: vec2) {}
public collide(out: vec2, move: Movement, r: number): boolean {
const moveLine = move.toLineSegment();
if (moveLine.projectPointDistance(this.p) < 0) return false;
const d = moveLine.distancePoint(this.p) / r;
if (Math.abs(d) >= 1) return false;
const e = Math.sqrt(1 - d * d);
const t = moveLine.getNormal(vec2.create());
vec2.scale(t, t, d);
vec2.scaleAndAdd(t, t, moveLine.v, e);
const tr = vec2.scale(vec2.create(), t, r);
const refMove = move.translate(tr);
if (vec2.sqrDist(this.p, move.src) > r * r && !refMove.passes(this.p)) return false;
normal(t, t);
const tang = new Line(this.p, t);
tang.projectPoint(out, refMove.dest);
vec2.sub(out, out, tr);
return true;
}
}

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@ -1,12 +0,0 @@
export interface PolygonCollision {
readonly type: 'polygon';
readonly vertices: Array<[number, number]>;
}
export interface CircleCollision {
readonly type: 'circle';
readonly center: [number, number];
readonly radius: number;
}
export type Collision = PolygonCollision | CircleCollision;

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@ -1,29 +0,0 @@
import { Collision } from './collision';
export interface EntityAnimation {
readonly sequence: ReadonlyArray<[number, number]>;
}
export interface EntityDataInput {
readonly sprite: string;
readonly anchor?: [number, number];
readonly collision?: Collision[];
readonly frames?: number;
readonly animation?: EntityAnimation;
}
export class EntityData {
public readonly sprite: string;
public readonly anchor: [number, number];
public readonly collision: Collision[];
public readonly frames: number;
public readonly animation?: EntityAnimation;
constructor(input: EntityDataInput) {
this.sprite = input.sprite;
this.anchor = input.anchor || [0.5, 0.5];
this.collision = input.collision || [];
this.frames = input.frames || 1;
this.animation = input.animation;
}
}

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@ -1,29 +0,0 @@
import { Collision } from './collision';
export interface MapLayer {
readonly tiles: number[][];
}
export interface MapDataInput {
readonly tiles: string[];
readonly layers: MapLayer[];
readonly collision: Collision[];
}
export class MapData {
public readonly tiles: string[];
public readonly layers: MapLayer[];
public readonly collision: Collision[];
public readonly width: number;
public readonly height: number;
constructor(data: MapDataInput) {
this.tiles = data.tiles;
this.layers = data.layers;
this.collision = data.collision;
this.height = this.layers[0].tiles.length;
this.width = this.layers[0].tiles[0].length;
}
}

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@ -1,55 +0,0 @@
export function recordToMap<T>(r: Record<string, T>): Map<string, T> {
const ret = new Map();
for (const k of Object.keys(r)) ret.set(k, r[k]);
return ret;
}
export function mapValues<K, V1, V2>(f: (v: V1) => V2, map: Map<K, V1>): Map<K, V2> {
const ret: Map<K, V2> = new Map();
for (const [k, v] of map) ret.set(k, f(v));
return ret;
}
export async function mapValuesAsync<K, V1, V2>(f: (v: V1) => Promise<V2>, map: Map<K, V1>): Promise<Map<K, V2>> {
const ret: Map<K, V2> = new Map();
for (const [k, v] of mapValues(f, map)) ret.set(k, await v);
return ret;
}
export function nextPowerOf2(n: number): number {
let i = 1;
while (i < n) i *= 2;
return i;
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export class Listenable<T extends any[]> {
private readonly listeners: Array<(...args: T) => void> = [];
public addListener(listener: (...args: T) => void): void {
this.listeners.push(listener);
}
protected runListeners(...args: T): void {
this.listeners.forEach((l) => l(...args));
}
}
export async function getJSON(url: string): Promise<unknown> {
const res = await window.fetch(url);
if (res.status < 200 || res.status >= 300) throw new Error(res.statusText);
return await res.json();
}
export function nextAnimationFrame(): Promise<DOMHighResTimeStamp> {
return new Promise((resolve) => window.requestAnimationFrame(resolve));
}

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@ -1,62 +0,0 @@
import { EntityData, EntityDataInput } from '../model/data/entity';
import { Renderer } from './renderer/renderer';
import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite';
import { loadImage, mkTexture } from './util/image';
import { getJSON } from '../util';
import { vec2 } from 'gl-matrix';
export class EntityView {
public static async load(r: Renderer, name: string): Promise<EntityView> {
const data = new EntityData((await getJSON(`resources/entity/${name}.json`)) as EntityDataInput);
const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`);
const [texture, size] = mkTexture(r, tile);
const frameSize: [number, number] = [size[0], size[1] / data.frames];
const offset = vec2.mul(vec2.create(), frameSize, data.anchor);
r.snapToGrid(offset, offset);
const coords: SpriteCoords = [
-offset[0],
-offset[1],
-offset[0] + frameSize[0],
-offset[1] + frameSize[1],
];
const sprites: SpriteView[] = [];
for (let frame = 0; frame < data.frames; frame++) {
const builder = new SpriteViewBuilder(r, texture);
builder.addSprite(coords, [0, frame / data.frames, 1, (frame + 1) / data.frames]);
sprites.push(builder.build());
}
return new EntityView(data, sprites);
}
private readonly totalTime: number;
private constructor(public readonly data: EntityData, public readonly sprites: SpriteView[]) {
if (data.animation) this.totalTime = data.animation.sequence.reduce((a, s) => a + s[0], 0);
else this.totalTime = 0;
}
public getSpriteByTime(time: number): SpriteView {
time %= this.totalTime;
if (this.data.animation) {
for (const [len, sprite] of this.data.animation.sequence) {
time -= len;
if (time < 0) return this.sprites[sprite];
}
}
return this.sprites[0];
}
public renderByTime(time: number): void {
this.getSpriteByTime(time).render();
}
}

View file

@ -1,68 +0,0 @@
import { InputHandler } from './inputhandler';
import { Listenable } from '../../util';
import { vec2 } from 'gl-matrix';
export enum ButtonCode {
Action,
Back,
Menu,
}
const buttonMapping: Record<string, ButtonCode> = {
KeyZ: ButtonCode.Action,
KeyX: ButtonCode.Back,
KeyC: ButtonCode.Menu,
};
export interface DirectionInput {
type: 'direction';
direction: vec2;
}
export interface ButtonInput {
type: 'button';
button: ButtonCode;
}
export type GameInput = DirectionInput | ButtonInput;
export class GameInputHandler extends Listenable<[GameInput]> {
private readonly input: InputHandler;
constructor() {
super();
this.input = new InputHandler(
new Set(['ArrowLeft', 'ArrowUp', 'ArrowRight', 'ArrowDown', ...Object.keys(buttonMapping)]),
);
this.input.addListener((key: string, pressed: boolean) => {
const button = buttonMapping[key];
if (button !== undefined) {
if (pressed)
this.runListeners({
type: 'button',
button,
});
return;
}
const dir = vec2.create();
if (this.input.has('ArrowLeft')) vec2.add(dir, dir, [-1, 0]);
if (this.input.has('ArrowUp')) vec2.add(dir, dir, [0, -1]);
if (this.input.has('ArrowRight')) vec2.add(dir, dir, [1, 0]);
if (this.input.has('ArrowDown')) vec2.add(dir, dir, [0, 1]);
if (vec2.sqrLen(dir) > 0) vec2.normalize(dir, dir);
this.runListeners({
type: 'direction',
direction: dir,
});
});
}
}

View file

@ -1,40 +0,0 @@
import { Listenable } from '../../util';
export class InputHandler extends Listenable<[string, boolean]> {
private readonly keys: Set<string> = new Set();
constructor(relevantKeys: Set<string>) {
super();
window.addEventListener('keydown', (ev) => {
if (!relevantKeys.has(ev.code)) return;
ev.preventDefault();
if (ev.repeat) return;
this.keys.add(ev.code);
this.runListeners(ev.code, true);
});
window.addEventListener('keyup', (ev) => {
if (!relevantKeys.has(ev.code)) return;
ev.preventDefault();
if (!this.keys.has(ev.code)) return;
this.keys.delete(ev.code);
this.runListeners(ev.code, false);
});
window.addEventListener('blur', () => {
this.keys.clear();
this.runListeners('', false);
});
}
public has(key: string): boolean {
return this.keys.has(key);
}
}

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@ -1,172 +0,0 @@
import { EntityView } from './entity';
import { Renderer } from './renderer/renderer';
import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite';
import { loadImage, mkTexture } from './util/image';
import { MapData } from '../model/data/map';
import { nextPowerOf2 } from '../util';
interface StaticMapTile {
type: 'static';
image: HTMLImageElement;
}
interface EntityTile {
type: 'entity';
entity: EntityView;
}
type MapTile = StaticMapTile | EntityTile;
interface StaticTilesetTile {
type: 'static';
coords: SpriteCoords;
}
type TilesetTile = StaticTilesetTile | EntityTile;
interface Tileset {
texture: WebGLTexture;
tiles: TilesetTile[];
}
async function loadTile(r: Renderer, tile: string): Promise<MapTile> {
const name = tile.substr(1);
switch (tile[0]) {
case '-':
return {
type: 'static',
image: await loadImage(`resources/sprite/tile/${name}.png`),
};
case '@':
return {
type: 'entity',
entity: await EntityView.load(r, name),
};
default:
throw new Error('invalid tile specifier');
}
}
function loadTiles(r: Renderer, tiles: string[]): Promise<MapTile[]> {
return Promise.all(tiles.map((tile) => loadTile(r, tile)));
}
function mkTileset(r: Renderer, mapTiles: MapTile[]): Tileset {
const tileSize = 32;
const canvasDim = nextPowerOf2(Math.sqrt(mapTiles.length));
const canvasSize = canvasDim * tileSize;
const canvas = document.createElement('canvas');
canvas.width = canvas.height = canvasSize;
let x = 0;
let y = 0;
const tiles: TilesetTile[] = [];
const ctx = canvas.getContext('2d') as CanvasRenderingContext2D;
for (const tile of mapTiles) {
switch (tile.type) {
case 'static':
ctx.drawImage(tile.image, x * tileSize, y * tileSize);
tiles.push({
type: 'static',
coords: [
x / canvasDim,
y / canvasDim,
(x + 1) / canvasDim,
(y + 1) / canvasDim,
],
});
x++;
if (x === canvasDim) {
x = 0;
y++;
}
break;
case 'entity':
tiles.push(tile);
break;
}
}
const [texture] = mkTexture(r, canvas);
return {
texture,
tiles,
};
}
function addSprite(
builder: SpriteViewBuilder,
entityTiles: Array<[[number, number], EntityView]>,
tileset: Tileset,
x: number,
y: number,
tile: number,
): void {
if (!tile) return;
const tilesetTile = tileset.tiles[tile - 1];
switch (tilesetTile.type) {
case 'static':
builder.addSprite([x, y, x + 1, y + 1], tilesetTile.coords);
break;
case 'entity':
entityTiles.push([[x + 0.5, y + 0.5], tilesetTile.entity]);
break;
}
}
class MapLayerView {
public constructor(
private r: Renderer,
private staticTiles: SpriteView,
private entityTiles: Array<[[number, number], EntityView]>,
) {}
public render(time: number): void {
this.r.setTranslation([0, 0]);
this.staticTiles.render();
for (const [coords, entity] of this.entityTiles) {
this.r.setTranslation(coords);
entity.renderByTime(time);
}
}
}
function buildMapLayer(r: Renderer, tileset: Tileset, layer: number[][]): MapLayerView {
const builder = new SpriteViewBuilder(r, tileset.texture);
const entityTiles: Array<[[number, number], EntityView]> = [];
for (let x = 0; x < layer[0].length; x++)
for (let y = 0; y < layer.length; y++) addSprite(builder, entityTiles, tileset, x, y, layer[y][x]);
return new MapLayerView(r, builder.build(), entityTiles);
}
export class MapView {
public static async load(r: Renderer, map: MapData): Promise<MapView> {
const tiles = await loadTiles(r, map.tiles);
const tileset = mkTileset(r, tiles);
const layers = map.layers.map((layer) => buildMapLayer(r, tileset, layer.tiles));
return new MapView(layers);
}
private constructor(private layers: MapLayerView[]) {}
public render(time: number): void {
for (const layer of this.layers) layer.render(time);
}
}

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@ -1,96 +0,0 @@
import { nextPowerOf2 } from '../../util';
import { Shaders } from './shaders';
import { mat4, vec2 } from 'gl-matrix';
export class Renderer {
public readonly coordScale = 32;
private readonly viewScale = 2;
private readonly gl: WebGLRenderingContext;
private readonly shaders: Shaders;
private readonly center: vec2 = vec2.create();
private readonly translation: vec2 = vec2.create();
private readonly viewport: mat4 = mat4.create();
constructor(private readonly canvas: HTMLCanvasElement) {
this.gl = this.mkContext();
this.shaders = new Shaders(this.gl);
this.gl.clearColor(0.0, 0.0, 0.0, 1.0);
this.gl.enable(this.gl.BLEND);
this.gl.blendFunc(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA);
this.gl.pixelStorei(this.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
}
public createBuffer(): WebGLBuffer {
const ret = this.gl.createBuffer();
if (!ret) throw new Error('unable to create buffer');
return ret;
}
public getContext(): WebGLRenderingContext {
return this.gl;
}
public getVertexPosLoc(): number {
return this.shaders.vertexPosLoc;
}
public getTextureCoordLoc(): number {
return this.shaders.textureCoordLoc;
}
public getSamplerLoc(): WebGLUniformLocation {
return this.shaders.samplerLoc;
}
public setCenter(v: vec2): void {
this.snapToGrid(this.center, v);
}
public setTranslation(v: vec2): void {
vec2.sub(this.translation, v, this.center);
this.snapToGrid(this.translation, this.translation);
this.gl.uniform2fv(this.shaders.translateLoc, this.translation);
}
public clear(): void {
this.gl.clear(this.gl.COLOR_BUFFER_BIT);
this.setTranslation([0, 0]);
}
public snapToGrid(out: vec2, a: vec2): void {
vec2.scale(out, a, this.coordScale);
vec2.round(out, out);
vec2.scale(out, out, 1 / this.coordScale);
}
public resize(): void {
const w = this.canvas.width;
const h = this.canvas.height;
const ws = nextPowerOf2(w);
const hs = nextPowerOf2(h);
this.gl.viewport((w - ws) / 2, (h - hs) / 2, ws, hs);
this.clear();
const scale = this.viewScale * this.coordScale;
mat4.identity(this.viewport);
mat4.scale(this.viewport, this.viewport, [(2 * scale) / ws, (-2 * scale) / hs, 1.0]);
this.gl.uniformMatrix4fv(this.shaders.viewportLoc, false, this.viewport);
}
private mkContext(): WebGLRenderingContext {
const gl = this.canvas.getContext('webgl');
if (!gl) throw new Error('unable to initialize WebGL context');
return gl;
}
}

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@ -1,75 +0,0 @@
import fragmentShaderSrc from './shaders/default.fs';
import vertexShaderSrc from './shaders/default.vs';
export class Shaders {
public readonly viewportLoc: WebGLUniformLocation;
public readonly translateLoc: WebGLUniformLocation;
public readonly vertexPosLoc: number;
public readonly textureCoordLoc: number;
public readonly samplerLoc: WebGLUniformLocation;
constructor(private readonly gl: WebGLRenderingContext) {
const shaderProgram = this.gl.createProgram();
if (!shaderProgram) throw new Error('Unable to create shader program');
const vertexShader = this.compileShader(this.gl.VERTEX_SHADER, vertexShaderSrc);
const fragmentShader = this.compileShader(this.gl.FRAGMENT_SHADER, fragmentShaderSrc);
this.gl.attachShader(shaderProgram, vertexShader);
this.gl.attachShader(shaderProgram, fragmentShader);
this.gl.linkProgram(shaderProgram);
if (!this.gl.getProgramParameter(shaderProgram, this.gl.LINK_STATUS)) {
const err = this.gl.getProgramInfoLog(shaderProgram);
this.gl.deleteShader(vertexShader);
this.gl.deleteShader(fragmentShader);
this.gl.deleteProgram(shaderProgram);
throw new Error('Unable to link shader: ' + err);
}
this.gl.useProgram(shaderProgram);
this.vertexPosLoc = this.getAttribLocation(shaderProgram, 'aVertexPos');
this.gl.enableVertexAttribArray(this.vertexPosLoc);
this.textureCoordLoc = this.getAttribLocation(shaderProgram, 'aTextureCoord');
this.gl.enableVertexAttribArray(this.textureCoordLoc);
this.viewportLoc = this.getUniformLocation(shaderProgram, 'uViewport');
this.translateLoc = this.getUniformLocation(shaderProgram, 'uTranslate');
this.samplerLoc = this.getUniformLocation(shaderProgram, 'uSampler');
}
private compileShader(type: number, src: string): WebGLShader {
const shader = this.gl.createShader(type);
if (!shader) throw new Error('Unable to create shader');
this.gl.shaderSource(shader, src);
this.gl.compileShader(shader);
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
const err = this.gl.getShaderInfoLog(shader);
this.gl.deleteShader(shader);
throw new Error('Unable to compile shader: ' + err);
}
return shader;
}
private getAttribLocation(program: WebGLProgram, name: string): number {
const ret = this.gl.getAttribLocation(program, name);
if (ret < 0) throw new Error(`unable to get location of attribute '${name}'`);
return ret;
}
private getUniformLocation(program: WebGLProgram, name: string): WebGLUniformLocation {
const ret = this.gl.getUniformLocation(program, name);
if (!ret) throw new Error(`unable to get location of uniform '${name}'`);
return ret;
}
}

View file

@ -1,10 +0,0 @@
precision highp float;
varying vec2 vTextureCoord;
uniform sampler2D uSampler;
void main(void) {
gl_FragColor = texture2D(uSampler, vTextureCoord);
}

View file

@ -1,13 +0,0 @@
attribute vec2 aVertexPos;
attribute vec2 aTextureCoord;
uniform mat4 uViewport;
uniform vec2 uTranslate;
varying highp vec2 vTextureCoord;
void main(void) {
gl_Position = uViewport * vec4(aVertexPos + uTranslate, 0.0, 1.0);
vTextureCoord = aTextureCoord;
}

View file

@ -1,78 +0,0 @@
import { Renderer } from './renderer/renderer';
export type SpriteCoords = [number, number, number, number];
export class SpriteView {
private readonly vertexCount: number;
private readonly vertexBuffer: WebGLBuffer;
private readonly textureBuffer: WebGLBuffer;
constructor(
private readonly r: Renderer,
private readonly texture: WebGLTexture,
vertexData: number[],
textureData: number[],
) {
const gl = r.getContext();
this.vertexBuffer = r.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertexData), gl.STATIC_DRAW);
this.textureBuffer = r.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, this.textureBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(textureData), gl.STATIC_DRAW);
this.vertexCount = vertexData.length / 2;
}
public render(): void {
const gl = this.r.getContext();
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, this.texture);
gl.uniform1i(this.r.getSamplerLoc(), 0);
gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
gl.vertexAttribPointer(this.r.getVertexPosLoc(), 2, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, this.textureBuffer);
gl.vertexAttribPointer(this.r.getTextureCoordLoc(), 2, gl.FLOAT, false, 0, 0);
gl.drawArrays(gl.TRIANGLES, 0, this.vertexCount);
}
}
export class SpriteViewBuilder {
private static pushSprite(buf: number[], coords: SpriteCoords): void {
const [x1, y1, x2, y2] = coords;
buf.push(x1);
buf.push(y1);
buf.push(x2);
buf.push(y1);
buf.push(x1);
buf.push(y2);
buf.push(x1);
buf.push(y2);
buf.push(x2);
buf.push(y1);
buf.push(x2);
buf.push(y2);
}
private readonly vertexData: number[] = [];
private readonly textureData: number[] = [];
constructor(private readonly r: Renderer, private readonly texture: WebGLTexture) {}
public addSprite(vertexCoords: SpriteCoords, texCoords: SpriteCoords): void {
SpriteViewBuilder.pushSprite(this.vertexData, vertexCoords);
SpriteViewBuilder.pushSprite(this.textureData, texCoords);
}
public build(): SpriteView {
return new SpriteView(this.r, this.texture, this.vertexData, this.textureData);
}
}

View file

@ -1,31 +0,0 @@
import { Renderer } from '../renderer/renderer';
export function loadImage(url: string): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const img = new Image();
img.addEventListener('load', () => {
resolve(img);
});
img.addEventListener('error', () => {
reject(new Error('failed to load ' + url));
});
img.src = url;
});
}
export function mkTexture(r: Renderer, src: HTMLCanvasElement | HTMLImageElement): [WebGLTexture, [number, number]] {
const gl = r.getContext();
const texture = gl.createTexture();
if (!texture) throw new Error('unable to create texture');
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
const size: [number, number] = [src.width / r.coordScale, src.height / r.coordScale];
return [texture, size];
}

12
src/style.css Normal file
View file

@ -0,0 +1,12 @@
html, body {
width: 100%;
height: 100%;
background: black;
}
* {
margin: 0px;
padding: 0px;
border: 0px;
}

22
src/util.ts Normal file
View file

@ -0,0 +1,22 @@
'use strict';
export function mapPromises<T>(promises: {[key: string]: Promise<T>}): Promise<{[key: string]: T}> {
var p: Promise<void>[] = [];
var ret: {[key: string]: T} = {};
_.forOwn(promises, (v, k) => {
p.push(v.then(r => {ret[k] = r;}));
});
return Promise.all(p).then(() => ret);
}
export function arrayToObject(arr: (number|string)[]): {[key: string]: boolean} {
var ret: {[key: string]: boolean} = {};
for (let v of arr)
ret[v] = true;
return ret;
}

54
src/view/InputHandler.ts Normal file
View file

@ -0,0 +1,54 @@
'use strict';
import Direction from '../model/Direction';
class InputHandler {
keys: {[key: number]: boolean} = {};
private listeners: (() => void)[] = [];
private callListeners(): void {
this.listeners.forEach(l => l());
}
constructor(private relevantKeys: {[key: number]: boolean}) {
window.addEventListener('keydown', (ev) => {
if (!relevantKeys[ev.keyCode])
return;
ev.preventDefault();
if (!this.keys[ev.keyCode]) {
this.keys[ev.keyCode] = true;
this.callListeners();
}
});
window.addEventListener('keyup', (ev) => {
if (!relevantKeys[ev.keyCode])
return;
ev.preventDefault();
if (this.keys[ev.keyCode]) {
delete this.keys[ev.keyCode];
this.callListeners();
}
});
}
addListener(l: () => void) {
this.listeners.push(l);
}
}
module InputHandler {
export const Left = 37;
export const Up = 38;
export const Right = 39;
export const Down = 40;
};
export default InputHandler;

230
src/view/MapView.ts Normal file
View file

@ -0,0 +1,230 @@
'use strict';
import * as util from '../util';
import EntityPosition from '../model/EntityPosition';
import MapData from '../model/MapData';
import Position from '../model/Position';
import TileData from '../model/TileData';
const tileSize = 32;
const body = document.getElementsByTagName('body')[0];
function loadImage(url: string): Promise<HTMLImageElement> {
return new Promise(function(resolve, reject) {
var img = new Image();
img.addEventListener('load', () => { resolve(img); });
img.addEventListener('error', () => { reject(Error('Failed to load ' + url)); });
img.src = url;
});
}
function loadImages(imgs: {[key: string]: string}): Promise<{[key: string]: HTMLImageElement}> {
return util.mapPromises(_.mapValues(imgs, loadImage));
}
function loadTiles(tiles: {[key: string]: TileData}): Promise<{[key: string]: HTMLImageElement}> {
var imgs: {[key: string]: string} = {}
_.forOwn(tiles, t => {
imgs[t.file] = `resources/sprite/tile/${t.file}.png`
});
return loadImages(imgs);
}
function loadEntities(entities: EntityPosition[]): Promise<{[key: string]: HTMLImageElement}> {
var p: {[key: string]: Promise<HTMLImageElement>} = {};
entities.forEach(e => {
p[e.entity.name] = loadImage(`resources/sprite/entity/${e.entity.name}.png`);
});
return util.mapPromises(p);
}
function entityPosition(e: EntityPosition, time: number): Position {
if (e.transition) {
var t = e.transition;
var d = (time - t.start) / (t.end-t.start);
return new Position(
(1-d) * t.orig.x + d * t.dest.x,
(1-d) * t.orig.y + d * t.dest.y
);
}
else {
return e.position;
}
}
function tiles(n: number) {
return Math.round(tileSize*n);
}
class Rect {
constructor(public x1: number, public y1: number, public x2: number, public y2: number) {}
}
export default class MapView {
private redrawPending: boolean = false;
private canvas: HTMLCanvasElement;
private ctx: CanvasRenderingContext2D;
private scale: number;
private tiles: {[key: string]: HTMLImageElement};
private entitySprites: {[key: string]: HTMLImageElement};
constructor(private map: MapData,
private entities: EntityPosition[],
private origin: EntityPosition,
private updateState: (time: number) => void) {
this.canvas = document.createElement('canvas');
this.canvas.style.position = 'absolute';
body.appendChild(this.canvas);
this.ctx = this.canvas.getContext('2d');
window.addEventListener('resize', () => this.setSize());
this.setSize();
var tilesReady = loadTiles(map.tiles).then((tiles) => {
this.tiles = tiles;
});
var entitiesReady = loadEntities(this.entities).then((entities) => {
this.entitySprites = entities;
});
Promise.all([tilesReady, entitiesReady]).then(() => {
this.redraw();
});
}
private setSize(): void {
var e = document.documentElement;
var w = window.innerWidth || e.clientWidth || body.clientWidth;
var h = window.innerHeight || e.clientHeight || body.clientHeight;
this.canvas.width = w;
this.canvas.height = h;
var pixels = Math.max(w/20, h/15.0);
this.scale = Math.ceil(pixels / tileSize);
this.redraw()
}
private drawSprite(img: HTMLImageElement, srcX: number, srcY: number, destX: number, destY: number): void {
this.ctx.drawImage(
img,
tiles(srcX), tiles(srcY),
tileSize, tileSize,
tiles(destX)*this.scale,
tiles(destY)*this.scale,
tileSize*this.scale,
tileSize*this.scale
);
}
private drawTile(x: number, y: number, tile: TileData): void {
if (!tile)
return;
var img = this.tiles[tile.file];
if (!img)
return;
this.drawSprite(img, tile.subtile || 0, 0, x, y);
}
private drawEntity(e: EntityPosition, time: number): boolean {
var sprite = this.entitySprites[e.entity.name];
if (!sprite)
return false;
var p = entityPosition(e, time);
this.drawSprite(sprite, e.direction, 0, p.x, p.y);
return !!e.transition;
}
private setOrigin(time: number): Rect {
var origin = entityPosition(this.origin, time);
var w = this.canvas.width;
var h = this.canvas.height;
this.ctx.translate(Math.round(w/2), Math.round(h/2));
this.ctx.translate(-tiles(origin.x + 0.5)*this.scale, -tiles(origin.y + 0.5)*this.scale);
var sw = w / (this.scale*tileSize), sh = h / (this.scale*tileSize);
return new Rect(
Math.floor(origin.x-sw/2+0.5), Math.floor(origin.y-sh/2+0.5),
Math.ceil(origin.x+sw/2-0.5), Math.ceil(origin.y+sh/2-0.5)
);
}
private draw(time: number): void {
this.updateState(time);
this.redrawPending = false;
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
if (!this.tiles || !this.entitySprites)
return;
this.ctx.save();
var rect = this.setOrigin(time);
(<any>this.ctx).mozImageSmoothingEnabled = false;
(<any>this.ctx).webkitImageSmoothingEnabled = false;
(<any>this.ctx).msImageSmoothingEnabled = false;
(<any>this.ctx).imageSmoothingEnabled = false;
this.map.layers.forEach((layer) => {
for (let y = rect.y1; y <= rect.y2; y++) {
let row = layer[y];
if (!row)
continue;
for (let x = rect.x1; x <= rect.x2; x++) {
let tile = row[x];
if (!tile)
continue;
this.drawTile(x, y, this.map.tiles[tile]);
}
}
});
var animate = false;
this.entities.forEach(e => {
if (this.drawEntity(e, time))
animate = true;
});
this.ctx.restore();
if (animate)
this.redraw();
}
redraw(): void {
if (this.redrawPending)
return;
this.redrawPending = true;
window.requestAnimationFrame((time: number) => this.draw(time));
}
}

10
static/index.html Normal file
View file

@ -0,0 +1,10 @@
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>RPGedit</title>
</head>
<body>
<script src="bundle.js"></script>
</body>
</html>

View file

@ -1,3 +0,0 @@
{
"sprite": "green_circle"
}

View file

@ -1,10 +0,0 @@
{
"sprite": "red_circle",
"collision": [
{
"type": "circle",
"center": [0, 0],
"radius": 0.46875
}
]
}

View file

@ -1,3 +0,0 @@
{
"sprite": "red_ellipse"
}

View file

@ -1,23 +0,0 @@
{
"sprite": "square",
"collision": [
{
"type": "polygon",
"vertices": [
[-0.46875, -0.46875],
[-0.46875, 0.46875],
[0.46875, 0.46875],
[0.46875, -0.46875]
]
}
],
"frames": 4,
"animation": {
"sequence": [
[500, 0],
[500, 1],
[500, 2],
[500, 3]
]
}
}

View file

@ -1,12 +0,0 @@
{
"sprite": "water",
"frames": 4,
"animation": {
"sequence": [
[500, 0],
[500, 1],
[500, 2],
[500, 3]
]
}
}

View file

@ -1,84 +1,111 @@
{
"tiles": [
"-stone/floor",
"-stone/plate",
"-stone/wall/top",
"-stone/wall/right",
"-stone/wall/bottom",
"-stone/wall/left",
"-stone/wall/top_left",
"-stone/wall/top_right",
"-stone/wall/bottom_right",
"-stone/wall/bottom_left",
"-stone/wall/top_left_inner",
"-stone/wall/top_right_inner",
"-stone/wall/bottom_right_inner",
"-stone/wall/bottom_left_inner",
"@water",
"-stone/border/bottom_right",
"-stone/border/bottom_left"
"tiles": {
"G": {"file": "grass"},
"<": {"file": "road", "subtile": 0},
">": {"file": "road", "subtile": 1}
},
"collision": [
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000110000000000000000000",
"00000000000000000000000000000000"
],
"layers": [
{
"tiles": [
[0, 7, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 8, 0],
[0, 6, 1, 1, 1, 1, 15, 15, 1, 1, 1, 1, 4, 0],
[0, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 0],
[0, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 0],
[3, 11, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 12, 3],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[5, 14, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 13, 5],
[0, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 0],
[0, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 0],
[0, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 0],
[0, 10, 5, 5, 5, 14, 1, 1, 13, 5, 5, 5, 9, 0],
[0, 0, 0, 0, 0, 6, 1, 1, 4, 0, 0, 0, 0, 0]
]
},
{
"tiles": [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 17, 16, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
[2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2],
[0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0]
]
}
[
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG",
"GGGGGGGGGGG<>GGGGGGGGGGGGGGGGGGG"
],
"collision": [
{
"type": "polygon",
"vertices": [
[ 2, 1],
[ 6, 1],
[ 6, 2],
[ 8, 2],
[ 8, 1],
[12, 1],
[12, 5],
[14, 5],
[14, 7],
[12, 7],
[12, 11],
[ 8, 11],
[ 8, 13],
[ 6, 13],
[ 6, 11],
[ 2, 11],
[ 2, 7],
[ 0, 7],
[ 0, 5],
[ 2, 5]
]
}
[
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................"
]
]
}

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{
"compilerOptions": {
"target": "ES2017",
"module": "commonjs",
"strict": true,
"jsx": "react",
"outDir": "dist",
"sourceMap": true
"target": "es5",
"noImplicitAny": true,
"sourceMap": true,
"noEmit": true
},
"include": [
"src/**/*"
]
"files": [
"require.d.ts",
"typings/tsd.d.ts",
"src/app.ts",
"src/control/MapContext.ts",
"src/model/Direction.ts",
"src/model/Entity.ts",
"src/model/EntityPosition.ts",
"src/model/MapData.ts",
"src/model/Position.ts",
"src/model/TileData.ts",
"src/model/Transition.ts",
"src/util.ts",
"src/view/InputHandler.ts",
"src/view/MapView.ts"
],
"filesGlob": [
"require.d.ts",
"typings/tsd.d.ts",
"src/**/*.ts"
],
"compileOnSave": false,
"atom": {
"rewriteTsconfig": true
}
}

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{
"version": "v4",
"repo": "borisyankov/DefinitelyTyped",
"ref": "master",
"path": "typings",
"bundle": "typings/tsd.d.ts",
"installed": {
"lodash/lodash.d.ts": {
"commit": "f11e49cfb77f99678657ddfe5d43017849675c64"
},
"es6-promise/es6-promise.d.ts": {
"commit": "f11e49cfb77f99678657ddfe5d43017849675c64"
}
}
}

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var HtmlWebpackPlugin = require('html-webpack-plugin');
module.exports = {
entry: './src/app.ts',
output: {
path: './build',
filename: 'bundle.js'
},
module: {
loaders: [
{ test: /\.css$/, loader: 'style-loader!css-loader' },
{ test: /\.ts$/, loader: 'ts-loader' }
]
},
resolve: {
extensions: ['', '.ts']
},
ts: {
compilerOptions: { noEmit: false }
}
};

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