101 lines
2.6 KiB
C++
101 lines
2.6 KiB
C++
/*
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Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <cstdint>
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#include <deque>
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#include <memory>
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#include <stdexcept>
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#include <vector>
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#include "Entity.hpp"
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namespace RPGEdit {
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namespace Model {
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class Map {
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private:
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std::vector<std::string> tileset;
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size_t width, height;
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std::unique_ptr<uint32_t[]> tiles;
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std::shared_ptr<Entity> playerEntity;
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mutable std::deque<std::shared_ptr<Entity>> entities;
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Map(size_t width0, size_t height0)
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: width(width0), height(height0), tiles(new uint32_t[width*height]) {
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}
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public:
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std::vector<std::string> & getTileset() {
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return tileset;
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}
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const std::vector<std::string> & getTileset() const {
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return tileset;
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}
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std::deque<std::shared_ptr<Entity>> & getEntities() const {
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return entities;
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}
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Entity & getPlayerEntity() const {
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return *playerEntity;
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}
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size_t getWidth() const {
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return width;
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}
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size_t getHeight() const {
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return height;
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}
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void setTileAt(size_t x, size_t y, uint32_t value) {
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if (x >= width || y >= height)
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throw std::range_error("Map::setTileAt: bad coordinates");
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tiles[y*width + x] = value;
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}
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uint32_t getTileAt(ssize_t x, ssize_t y) const {
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if (x < 0 || (size_t)x >= width || y < 0 || (size_t)y >= height)
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return 0;
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return tiles[y*width + x];
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}
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static std::shared_ptr<Map> load(const std::string &name);
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};
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}
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}
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