58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
/*
|
|
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice,
|
|
this list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
|
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
|
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
|
|
#include "Map.hpp"
|
|
|
|
|
|
namespace RPGEdit {
|
|
|
|
namespace Model {
|
|
|
|
std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) {
|
|
std::shared_ptr<Map> map(new Map(16, 16));
|
|
|
|
map->tileset.push_back("dirt");
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
for (int j = 0; j < 16; j++) {
|
|
if (4 <= i && i < 12 && 4 <= j && j < 12)
|
|
map->setTileAt(i, j, 1);
|
|
else
|
|
map->setTileAt(i, j, 0);
|
|
}
|
|
}
|
|
|
|
map->playerEntity = std::make_shared<Entity>("square");
|
|
map->playerEntity->moveTo(6, 6);
|
|
|
|
map->entities.push_back(map->playerEntity);
|
|
|
|
return map;
|
|
}
|
|
|
|
}
|
|
|
|
}
|