Sprites with unusual dimensions must be padded with transparency. By only supporting power-of-two sprites, the anchor point can always be specified accurately. |
||
---|---|---|
.. | ||
entity | ||
map | ||
sprite |
Sprites with unusual dimensions must be padded with transparency. By only supporting power-of-two sprites, the anchor point can always be specified accurately. |
||
---|---|---|
.. | ||
entity | ||
map | ||
sprite |