14 lines
546 B
CMake
14 lines
546 B
CMake
include_directories(${SDL2_INCLUDE_DIRS} ${LUA_INCLUDE_DIRS})
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link_directories(${SDL2_LIBRARY_DIRS} ${LUA_LIBRARY_DIRS})
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add_executable(rpgedit
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rpgedit.cpp
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control/MapContext.cpp
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control/RPGEdit.cpp
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model/Map.cpp
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view/MapView.cpp
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view/SpriteCache.cpp
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)
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set_target_properties(rpgedit PROPERTIES COMPILE_FLAGS "-std=c++11 -Wall ${SDL2_CFLAGS_OTHER} ${LUA_CFLAGS_OTHER}")
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set_target_properties(rpgedit PROPERTIES LINK_FLAGS "${SDL2_LDFLAGS_OTHER} ${LUA_LDFLAGS_OTHER}")
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target_link_libraries(rpgedit ${SDL2_LIBRARIES} ${LUA_LIBRARIES})
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