163 lines
4.8 KiB
C++
163 lines
4.8 KiB
C++
/*
|
|
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
|
|
All rights reserved.
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
modification, are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions of source code must retain the above copyright notice,
|
|
this list of conditions and the following disclaimer.
|
|
2. Redistributions in binary form must reproduce the above copyright notice,
|
|
this list of conditions and the following disclaimer in the documentation
|
|
and/or other materials provided with the distribution.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
|
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
|
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
|
|
#include "MapView.hpp"
|
|
|
|
|
|
namespace RPGEdit {
|
|
|
|
namespace View {
|
|
|
|
MapView::MapView(const std::shared_ptr<Window> &window0, const std::vector<std::string> &tileset)
|
|
: window(window0) {
|
|
uint32_t rmask, gmask, bmask, amask;
|
|
|
|
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
|
|
rmask = 0xff000000;
|
|
gmask = 0x00ff0000;
|
|
bmask = 0x0000ff00;
|
|
amask = 0x000000ff;
|
|
#else
|
|
rmask = 0x000000ff;
|
|
gmask = 0x0000ff00;
|
|
bmask = 0x00ff0000;
|
|
amask = 0xff000000;
|
|
#endif
|
|
|
|
SpriteCache *spriteCache = window->getSpriteCache();
|
|
|
|
SDL_Surface *surface = SDL_CreateRGBSurface(0, getTileSize()*tileset.size(), getTileSize(), 32, rmask, gmask, bmask, amask);
|
|
|
|
for (size_t i = 0; i < tileset.size(); i++) {
|
|
SDL_Rect rect = {
|
|
.x = int(getTileSize()*i),
|
|
.y = 0,
|
|
.w = 0,
|
|
.h = 0,
|
|
};
|
|
|
|
SDL_Surface *sprite = spriteCache->get("tile", tileset[i]);
|
|
|
|
SDL_SetSurfaceBlendMode(sprite, SDL_BLENDMODE_NONE);
|
|
SDL_BlitSurface(sprite, nullptr, surface, &rect);
|
|
SDL_SetSurfaceBlendMode(sprite, SDL_BLENDMODE_BLEND);
|
|
}
|
|
|
|
tiles = SDL_CreateTextureFromSurface(window->getRenderer(), surface);
|
|
SDL_FreeSurface(surface);
|
|
}
|
|
|
|
MapView::~MapView() {
|
|
SDL_DestroyTexture(tiles);
|
|
|
|
clearEntities();
|
|
}
|
|
|
|
void MapView::updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &entities) {
|
|
SpriteCache *spriteCache = window->getSpriteCache();
|
|
|
|
for (auto &entity : entities) {
|
|
const std::string &name = entity->getName();
|
|
|
|
if (!entitySprites[name])
|
|
entitySprites[name] = SDL_CreateTextureFromSurface(window->getRenderer(), spriteCache->get("entity", name));
|
|
}
|
|
}
|
|
|
|
void MapView::clearEntities() {
|
|
for (auto &entity : entitySprites)
|
|
SDL_DestroyTexture(entity.second);
|
|
|
|
entitySprites.clear();
|
|
}
|
|
|
|
void MapView::render(const Model::Map *map, Model::Position<float> center, uint64_t time) {
|
|
SDL_RenderClear(window->getRenderer());
|
|
|
|
std::pair<int, int> viewport = window->getViewport();
|
|
|
|
float pixels = std::max(viewport.first/20.0f, viewport.second/15.0f);
|
|
int tilePixels = getTileSize() * std::ceil(pixels / getTileSize());
|
|
|
|
float tilesW = viewport.first / tilePixels;
|
|
float tilesH = viewport.second / tilePixels;
|
|
|
|
int minX = std::floor(center.x - tilesW/2 - 0.5f), maxX = std::ceil(center.x + tilesW/2 + 0.5f);
|
|
int minY = std::floor(center.y - tilesH/2 - 0.5f), maxY = std::ceil(center.y + tilesH/2 + 0.5f);
|
|
|
|
int baseX = viewport.first/2 - int(center.x * tilePixels) - tilePixels/2, baseY = viewport.second/2 - int(center.y * tilePixels) - tilePixels/2;
|
|
|
|
for (size_t layer = 0; layer < map->getLayerCount(); layer++) {
|
|
for (int x = minX; x <= maxX; x++) {
|
|
for (int y = minY; y <= maxY; y++) {
|
|
uint32_t tile = map->getTileAt(layer, Model::Position<int>{x, y});
|
|
if (!tile)
|
|
continue;
|
|
|
|
SDL_Rect src = {
|
|
.x = int(getTileSize()*(tile-1)),
|
|
.y = 0,
|
|
.w = getTileSize(),
|
|
.h = getTileSize(),
|
|
};
|
|
|
|
SDL_Rect dst = {
|
|
.x = baseX + x*tilePixels,
|
|
.y = baseY + y*tilePixels,
|
|
.w = tilePixels,
|
|
.h = tilePixels,
|
|
};
|
|
|
|
SDL_RenderCopy(window->getRenderer(), tiles, &src, &dst);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto &entity : map->getEntities()) {
|
|
Model::Position<float> pos = map->getEntityPosition(entity.get(), time);
|
|
Model::Direction dir = entity->getDirection();
|
|
|
|
SDL_Rect src = {
|
|
.x = getTileSize()*int(dir),
|
|
.y = 0,
|
|
.w = getTileSize(),
|
|
.h = getTileSize(),
|
|
};
|
|
|
|
SDL_Rect dst = {
|
|
.x = baseX + int(pos.x * tilePixels),
|
|
.y = baseY + int(pos.y * tilePixels),
|
|
.w = tilePixels,
|
|
.h = tilePixels,
|
|
};
|
|
|
|
SDL_RenderCopy(window->getRenderer(), entitySprites[entity->getName()], &src, &dst);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|