From 1021d32f7ccb9f3f10253934fd4e5202b7382b2d Mon Sep 17 00:00:00 2001 From: neoraider Date: Fri, 20 Oct 2006 12:57:05 +0000 Subject: Physik-Engine angefangen. Lightmaps implementiert. --- math.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'math.c') diff --git a/math.c b/math.c index 799de5b..51f5c13 100644 --- a/math.c +++ b/math.c @@ -21,7 +21,7 @@ VECTOR VectorSub(VECTOR v1, VECTOR v2) { vec.x = v1.x - v2.x; vec.y = v1.y - v2.y; - vec.z = v1.z - v2.z; + vec.z = v1.z - v2.z; return vec; } @@ -45,7 +45,7 @@ VECTOR VectorMul(VECTOR v, float f) { } VECTOR VectorNormalize(VECTOR v) { - float f = sqrt(v.x*v.x + v.y*v.y + v.z*v.z); + float f = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); v.x /= f; v.y /= f; @@ -63,7 +63,7 @@ VECTOR VectorNeg(VECTOR v) { } float VectorLength(VECTOR v) { - return sqrt(v.x*v.x + v.y*v.y + v.z*v.z); + return sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); } float VectorLengthSq(VECTOR v) { -- cgit v1.2.3