#ifndef NEOFX_COLLISION_H #define NEOFX_COLLISION_H #include int CollisionPointTriangle(VERTEX, TRIANGLE); int CollisionRayTriangle(VERTEX, VECTOR, TRIANGLE, float*); int CollisionSphereTriangle(VERTEX, float,TRIANGLE); int CollisionMovingSphereTriangle(VERTEX, float, VECTOR, float, TRIANGLE); #endif