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-rw-r--r--level.c291
-rw-r--r--player.c18
-rw-r--r--zoom/level.h27
-rw-r--r--zoom/types.h11
4 files changed, 211 insertions, 136 deletions
diff --git a/level.c b/level.c
index 9118499..73ed1fc 100644
--- a/level.c
+++ b/level.c
@@ -23,19 +23,130 @@ static int SortTextures(const void *t1, const void *t2) {
return strcmp(((TEXTURE*)t1)->name, ((TEXTURE*)t2)->name);
}
+static int SortRooms(const void *r1, const void *r2) {
+ return strcmp(((ROOM*)r1)->id, ((ROOM*)r2)->id);
+}
+
+
+static void LoadTriangles(xmlNodePtr node, LEVEL *level, WALL* walls, int nWalls) {
+ int i = 0, j;
+ xmlNodePtr node2;
+ xmlChar *data;
+ TEXTURE tex, *texp;
+ VECTOR v;
+
+
+ for(; node = node->next; node != NULL) {
+ if(node->type != XML_ELEMENT_NODE || xmlStrcmp(node->name, "triangle")) continue;
+
+ walls[i].visible = 1;
+ data = xmlGetProp(node, "visible");
+ if(data) {
+ if(!xmlStrcmp(data, "false")) walls[i].visible = 0;
+ xmlFree(data);
+ }
+
+ data = xmlGetProp(node, "texture");
+ if(data) {
+ tex.name = data;
+ texp = bsearch(&tex, level->textures, level->nTextures, sizeof(TEXTURE), SortTextures);
+
+ if(texp) walls[i].texture = texp->id;
+
+ xmlFree(data);
+ }
+
+ j = -1;
+ for(node2 = node->children; node2 = node2->next; node2 != NULL) {
+ if(node2->type != XML_ELEMENT_NODE) continue;
+
+ if(!xmlStrcmp(node2->name, "vertex")) {
+ if(++j > 2) break;
+
+ data = xmlGetProp(node2, "x");
+ if(data) {
+ walls[i].vertices[j].x = atof(data);
+ xmlFree(data);
+ }
+
+ data = xmlGetProp(node2, "y");
+ if(data) {
+ walls[i].vertices[j].y = atof(data);
+ xmlFree(data);
+ }
+
+ data = xmlGetProp(node2, "z");
+ if(data) {
+ walls[i].vertices[j].z = atof(data);
+ xmlFree(data);
+ }
+ }
+ else if(!xmlStrcmp(node2->name, "normal")) {
+ if(j < 0) continue;
+
+ data = xmlGetProp(node2, "x");
+ if(data) {
+ walls[i].normals[j].x = atof(data);
+ xmlFree(data);
+ }
+
+ data = xmlGetProp(node2, "y");
+ if(data) {
+ walls[i].normals[j].y = atof(data);
+ xmlFree(data);
+ }
+
+ data = xmlGetProp(node2, "z");
+ if(data) {
+ walls[i].normals[j].z = atof(data);
+ xmlFree(data);
+ }
+ }
+ else if(!xmlStrcmp(node2->name, "texcoords")) {
+ if(j < 0) continue;
+
+ data = xmlGetProp(node2, "s");
+ if(data) {
+ walls[i].texcoords[j].s = atof(data);
+ xmlFree(data);
+ }
+
+ data = xmlGetProp(node2, "t");
+ if(data) {
+ walls[i].texcoords[j].t = atof(data);
+ xmlFree(data);
+ }
+ }
+ }
+
+ v = VectorCross(
+ VectorSub(walls[i].vertices[1], walls[i].vertices[0]),
+ VectorSub(walls[i].vertices[2], walls[i].vertices[0])
+ );
+ if(VectorLengthSq(v) > 0.0) {
+ walls[i].normal = VectorNormalize(v);
+
+ for(j = 0; j < 3; j++) {
+ if(VectorLengthSq(walls[i].normals[j]) == 0.0)
+ walls[i].normals[j] = walls[i].normal;
+ }
+ }
+
+ i++;
+ }
+}
+
LEVEL *LoadLevel(char *filename) {
LEVEL *level;
xmlDocPtr doc;
xmlDtdPtr dtd;
xmlValidCtxtPtr validCtxt;
- xmlNodePtr root, node, node2, node3, rooms = NULL;
+ xmlNodePtr root, node, node2, node3, rooms = NULL, gates = NULL;
xmlChar *data;
char *name;
- int i, j, k;
- VECTOR v;
- TEXTURE tex;
- TEXTURE *texp;
+ int i, j;
+ ROOM room, *roomp;
name = malloc(strlen(filename)+8);
@@ -81,7 +192,9 @@ LEVEL *LoadLevel(char *filename) {
if(!root || xmlStrcmp(root->name, "level")) {
xmlFreeDoc(doc);
xmlCleanupParser();
- return NULL;
+ return NULL;puts("Loaded.");
+
+
}
level = calloc(1, sizeof(LEVEL));
@@ -133,6 +246,15 @@ LEVEL *LoadLevel(char *filename) {
if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, "room")) level->nRooms++;
}
}
+ else if(!xmlStrcmp(node->name, "gates")) {
+ if(gates != NULL) continue;
+
+ gates = node;
+
+ for(node2 = node->children; node2 = node2->next; node2 != NULL) {
+ if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, "gate")) level->nGates++;
+ }
+ }
else if(!xmlStrcmp(node->name, "textures")) {
if(level->textures != NULL) continue;
@@ -173,120 +295,60 @@ LEVEL *LoadLevel(char *filename) {
for(node = rooms->children; node = node->next; node != NULL) {
if(node->type != XML_ELEMENT_NODE || xmlStrcmp(node->name, "room")) continue;
+ data = xmlGetProp(node, "id");
+ if(data) {
+ level->rooms[i].id = strdup(data);
+
+ xmlFree(data);
+ }
+
for(node2 = node->children; node2 = node2->next; node2 != NULL) {
if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, "triangle")) level->rooms[i].nWalls++;
}
level->rooms[i].walls = calloc(level->rooms[i].nWalls, sizeof(WALL));
- j = 0;
- for(node2 = node->children; node2 = node2->next; node2 != NULL) {
- if(node2->type != XML_ELEMENT_NODE || xmlStrcmp(node2->name, "triangle")) continue;
-
- data = xmlGetProp(node2, "type");
- if(data) {
- if(!xmlStrcmp(data, "wall")) level->rooms[i].walls[j].type = TRIANGLE_WALL;
- else if(!xmlStrcmp(data, "floor")) level->rooms[i].walls[j].type = TRIANGLE_FLOOR;
- else level->rooms[i].walls[j].type = TRIANGLE_UNKNOWN;
- xmlFree(data);
- }
-
- level->rooms[i].walls[j].visible = 1;
- data = xmlGetProp(node2, "visible");
- if(data) {
- if(!xmlStrcmp(data, "false")) level->rooms[i].walls[j].visible = 0;
- xmlFree(data);
- }
+ LoadTriangles(node->children, level, level->rooms[i].walls, level->rooms[i].nWalls);
+
+ i++;
+ }
+
+ qsort(level->rooms, level->nRooms, sizeof(ROOM), SortRooms);
+
+ level->gates = calloc(level->nGates, sizeof(GATE));
+
+ i = 0;
+ for(node = gates->children; node = node->next; node != NULL) {
+ if(node->type != XML_ELEMENT_NODE || xmlStrcmp(node->name, "gate")) continue;
+
+ data = xmlGetProp(node2, "room1");
+ if(data) {
+ room.id = data;
+ roomp = bsearch(&room, level->rooms, level->nRooms, sizeof(ROOM), SortRooms);
- data = xmlGetProp(node2, "texture");
- if(data) {
- tex.name = data;
- texp = bsearch(&tex, level->textures, level->nTextures, sizeof(TEXTURE), SortTextures);
-
- if(texp) level->rooms[i].walls[j].texture = texp->id;
-
- xmlFree(data);
- }
+ if(roomp) level->gates[i].room1 = roomp;
- k = -1;
- for(node3 = node2->children; node3 = node3->next; node3 != NULL) {
- if(node3->type != XML_ELEMENT_NODE) continue;
-
- if(!xmlStrcmp(node3->name, "vertex")) {
- if(++k > 2) break;
-
- data = xmlGetProp(node3, "x");
- if(data) {
- level->rooms[i].walls[j].vertices[k].x = atof(data);
- xmlFree(data);
- }
-
- data = xmlGetProp(node3, "y");
- if(data) {
- level->rooms[i].walls[j].vertices[k].y = atof(data);
- xmlFree(data);
- }
-
- data = xmlGetProp(node3, "z");
- if(data) {
- level->rooms[i].walls[j].vertices[k].z = atof(data);
- xmlFree(data);
- }
- }
- else if(!xmlStrcmp(node3->name, "normal")) {
- if(k < 0) continue;
-
- data = xmlGetProp(node3, "x");
- if(data) {
- level->rooms[i].walls[j].normals[k].x = atof(data);
- xmlFree(data);
- }
-
- data = xmlGetProp(node3, "y");
- if(data) {
- level->rooms[i].walls[j].normals[k].y = atof(data);
- xmlFree(data);
- }
-
- data = xmlGetProp(node3, "z");
- if(data) {
- level->rooms[i].walls[j].normals[k].z = atof(data);
- xmlFree(data);
- }
- }
- else if(!xmlStrcmp(node3->name, "texcoords")) {
- if(k < 0) continue;
-
- data = xmlGetProp(node3, "s");
- if(data) {
- level->rooms[i].walls[j].texcoords[k].s = atof(data);
- xmlFree(data);
- }
-
- data = xmlGetProp(node3, "t");
- if(data) {
- level->rooms[i].walls[j].texcoords[k].t = atof(data);
- xmlFree(data);
- }
- }
- }
+ xmlFree(data);
+ }
+
+ data = xmlGetProp(node2, "room2");
+ if(data) {
+ room.id = data;
+ roomp = bsearch(&room, level->rooms, level->nRooms, sizeof(ROOM), SortRooms);
- v = VectorCross(
- VectorSub(level->rooms[i].walls[j].vertices[1], level->rooms[i].walls[j].vertices[0]),
- VectorSub(level->rooms[i].walls[j].vertices[2], level->rooms[i].walls[j].vertices[0])
- );
- if(VectorLengthSq(v) > 0.0) {
- level->rooms[i].walls[j].normal = VectorNormalize(v);
-
- for(k = 0; k < 3; k++) {
- if(VectorLengthSq(level->rooms[i].walls[j].normals[k]) == 0.0)
- level->rooms[i].walls[j].normals[k] = level->rooms[i].walls[j].normal;
- }
- }
+ if(roomp) level->gates[i].room2 = roomp;
- j++;
+ xmlFree(data);
+ }
+
+ for(node2 = node->children; node2 = node2->next; node2 != NULL) {
+ if(node2->type == XML_ELEMENT_NODE && !xmlStrcmp(node2->name, "triangle")) level->gates[i].nWalls++;
}
+ level->gates[i].walls = calloc(level->gates[i].nWalls, sizeof(WALL));
+
+ LoadTriangles(node->children, level, level->gates[i].walls, level->gates[i].nWalls);
+
i++;
}
@@ -573,15 +635,24 @@ void FreeLevel(LEVEL *level) {
if(level->nRooms) {
for(i = 0; i < level->nRooms; i++) {
if(level->rooms[i].nWalls) free(level->rooms[i].walls);
- if(level->rooms[i].nThings) free(level->rooms[i].things);
+ /*if(level->rooms[i].nThings) free(level->rooms[i].things);
if(level->rooms[i].nGates) {
free(level->rooms[i].gates);
free(level->rooms[i].gateinfo);
- }
+ }*/
+
+ free(level->rooms[i].id);
}
free(level->rooms);
}
+ if(level->nGates) {
+ for(i = 0; i < level->nGates; i++) {
+ if(level->gates[i].nWalls) free(level->gates[i].walls);
+ }
+ free(level->gates);
+ }
+
if(level->nTextures) {
for(i = 0; i < level->nTextures; i++)
free(level->textures[i].name);
diff --git a/player.c b/player.c
index 77c0704..00a2e7a 100644
--- a/player.c
+++ b/player.c
@@ -114,7 +114,7 @@ void DoInput(int delta) {
move.x = -c;
move.z = -s;
}
- if(input & INPUT_OPEN) {
+ /*if(input & INPUT_OPEN) {
for(i = 0; i < level->rooms[room].nGates; i++) {
if(level->rooms[room].gateinfo[i].state != STATE_CLOSED) continue;
if(CollisionSphereTriangle(player.pos, 1.0, level->rooms[room].gates[i].walls[0].triangle) ||
@@ -123,7 +123,7 @@ void DoInput(int delta) {
level->rooms[room].gateinfo[i].timer = 1000;
}
}
- }
+ }*/
}
pos = VectorAdd(player.pos, VectorMul(move, delta/150.0));
@@ -162,21 +162,21 @@ void DoInput(int delta) {
}*/
falling = 1;
for(i = 0; i < level->rooms[room].nWalls; i++) {
- if(level->rooms[room].walls[i].type == TRIANGLE_WALL &&
+ if(/*level->rooms[room].walls[i].type == TRIANGLE_WALL &&*/
CollisionMovingSphereTriangle(VectorSub(pos, VectorMul(move, delta/150.0)), 0.3, move, delta/150.0, level->rooms[room].walls[i].triangle)) {
pos = player.pos;
- if(player.room != room) {
+ /*if(player.room != room) {
level->rooms[room].gateinfo[g].state = STATE_CLOSED;
g = level->rooms[room].gates[g].gate;
room = player.room;
level->rooms[room].gateinfo[g].state = STATE_OPENED;
- }
+ }*/
s = player.rotysin;
c = player.rotycos;
falling = 0;
break;
}
- else if(level->rooms[room].walls[i].type == TRIANGLE_FLOOR) {
+ //else if(level->rooms[room].walls[i].type == TRIANGLE_FLOOR) {
pos.y -= 1.81;
if(CollisionPointTriangle(pos, level->rooms[room].walls[i].triangle)) {
falling = 0;
@@ -184,14 +184,14 @@ void DoInput(int delta) {
if(wasfalling && CollisionRayTriangle(pos, v, level->rooms[room].walls[i].triangle, &f)) pos.y -= f - 1.8;
}
else pos.y += 1.81;
- }
+ //}
}
player.pos = pos;
player.room = room;
player.rotysin = s;
player.rotycos = c;
- for(i = 0; i < level->rooms[player.room].nThings; i++) {
+ /*for(i = 0; i < level->rooms[player.room].nThings; i++) {
pos = VectorSub(level->rooms[player.room].things[i].pos, player.pos);
pos.y += 0.9;
switch(level->rooms[player.room].things[i].type) {
@@ -214,7 +214,7 @@ void DoInput(int delta) {
else level->rooms[player.room].gateinfo[i].state = STATE_CLOSED;
}
else level->rooms[player.room].gateinfo[i].timer -= delta;
- }
+ }*/
static int lightpos = 0;
diff --git a/zoom/level.h b/zoom/level.h
index 49de407..a389f71 100644
--- a/zoom/level.h
+++ b/zoom/level.h
@@ -5,21 +5,32 @@
#include <zoom/types.h>
#include <zoom/render.h>
-typedef struct _GATEINFO {
+/*typedef struct _GATEINFO {
unsigned short state;
unsigned short timer;
-} GATEINFO;
+} GATEINFO;*/
typedef struct _ROOM {
+ char *id;
int nWalls;
- int nThings;
- int nGates;
+ //int nThings;
+ //int nGates;
WALL *walls;
- THING *things;
- GATE *gates;
- GATEINFO *gateinfo;
+ //THING *things;
+ //GATE *gates;
+ //GATEINFO *gateinfo;
} ROOM;
+typedef struct _GATE {
+ //unsigned char type;
+ //unsigned char open;
+ int nWalls;
+ WALL *walls;
+ //VERTEX point;
+ ROOM *room1, *room2;
+ int gate;
+} GATE;
+
typedef struct _LEVELINFO {
char *name;
char *desc;
@@ -35,6 +46,8 @@ typedef struct _LEVEL {
LEVELINFO *info;
int nRooms;
ROOM *rooms;
+ int nGates;
+ GATE *gates;
int nTextures;
TEXTURE *textures;
} LEVEL;
diff --git a/zoom/types.h b/zoom/types.h
index 4c86190..3feb5a3 100644
--- a/zoom/types.h
+++ b/zoom/types.h
@@ -23,7 +23,7 @@
#pragma pack(push, 2)
typedef struct WALL {
- unsigned char type;
+ //unsigned char type;
unsigned char visible;
union {
TRIANGLE triangle;
@@ -42,15 +42,6 @@ typedef struct _THING {
unsigned char visible;
VERTEX pos;
} THING;
-
-typedef struct _GATE {
- unsigned char type;
- unsigned char open;
- WALL walls[2];
- VERTEX point;
- int room;
- int gate;
-} GATE;
#pragma pack(pop)
#endif