From 0d161e31bbc3433e320f2367657fb054974182d3 Mon Sep 17 00:00:00 2001 From: neoraider Date: Wed, 31 Oct 2007 20:57:00 +0000 Subject: libzoom: Einige Verbesserungen und Bugfixes im Level-Lader. --- init.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'init.c') diff --git a/init.c b/init.c index d5407cd..53e1eb4 100644 --- a/init.c +++ b/init.c @@ -5,6 +5,7 @@ #include #include #include +#include LEVEL *level; GLuint sphere; @@ -13,6 +14,8 @@ GLuint lightmap; extern TEXLIST *texlist; +extern PLAYER player; + int InitGame() { LIGHT light = {LIGHT_POINT, {15.0, 15.0, 15.0}, {0.0, 0.0, 0.0}}; @@ -59,6 +62,8 @@ int InitGame() { level = LoadLevel("level.lvl"); + player.pos = level->info->start; + sphere = glGenLists(1); glNewList(sphere, GL_COMPILE); glRotatef(90, 1.0, 0.0, 0.0); -- cgit v1.2.3