#ifndef ZOOM_LIGHT_H #define ZOOM_LIGHT_H #include #define LIGHT_UNKNOWN 0 #define LIGHT_POINT 1 #define LIGHT_DIRECTIONAL 2 #define LIGHT_SPOT 3 typedef struct _LIGHT { unsigned char type; COLOR diffuse; VERTEX pos; } LIGHT; void SetAmbient(COLOR); void AddLight(LIGHT); void ResetLights(); #endif