#ifndef ZOOM_PLAYER_H #define ZOOM_PLAYER_H #include #define INPUT_UP 1 #define INPUT_DOWN 2 #define INPUT_RIGHT 4 #define INPUT_LEFT 8 #define INPUT_OPEN 16 typedef struct _PLAYER { VERTEX pos; float rotx; float rotysin, rotycos; int health; int shield; int room; } PLAYER; void MouseInput(int, int); void DoInput(int); #endif