diff options
Diffstat (limited to 'Renderer.cpp')
-rw-r--r-- | Renderer.cpp | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/Renderer.cpp b/Renderer.cpp deleted file mode 100644 index 558e415..0000000 --- a/Renderer.cpp +++ /dev/null @@ -1,77 +0,0 @@ -/* - * Renderer.cpp - * - * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de> - * - * This program is free software: you can redistribute it and/or modify it - * under the terms of the GNU Lesser General Public License as published by the - * Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Renderer.h" -#include "BSPTree.h" -#include "gl.h" - -namespace Zoom { - -void Renderer::render(const BSPTree &tree) { - vmml::mat4f transform, inverseTransform; - glGetFloatv(GL_MODELVIEW_MATRIX, transform.array); - - transform.inverse(inverseTransform); - - vmml::vec3f viewPoint = inverseTransform*vmml::vec3f::ZERO; - - glBegin(GL_TRIANGLES); - tree.visit(renderVisitor, viewPoint); - glEnd(); - -} - -void Renderer::render(const std::list<BSPTree::TriangleRecord> &triangles) { - glBegin(GL_TRIANGLES); - for(std::list<BSPTree::TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) { - renderTriangle(t->triangle); - } - glEnd(); -} - -void Renderer::renderTriangle(const Triangle &t) { - glColor4fv(t.getColor().array); - - if(t.getTexture() != lastTexture) { - glEnd(); - - if(t.getTexture()) { - glBindTexture(GL_TEXTURE_2D, t.getTexture()); - - if(!lastTexture) { - glEnable(GL_TEXTURE_2D); - } - } - else { - glDisable(GL_TEXTURE_2D); - } - - lastTexture = t.getTexture(); - - glBegin(GL_TRIANGLES); - } - - for(int i = 0; i < 3; ++i) { - glTexCoord2fv(t.getTexCoords(i).array); - glNormal3fv(t.getNormal(i).array); - glVertex3fv(t.getVertex(i).array); - } -} - -} |