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-rw-r--r--src/BSPTree.h66
1 files changed, 5 insertions, 61 deletions
diff --git a/src/BSPTree.h b/src/BSPTree.h
index 1944ef1..e5015d0 100644
--- a/src/BSPTree.h
+++ b/src/BSPTree.h
@@ -21,6 +21,8 @@
#define ZOOM_BSPTREE_H_
#include "Triangle.h"
+#include "MathUtil.h"
+
#include <list>
#include <cmath>
@@ -50,66 +52,6 @@ class BSPTree {
boost::shared_ptr<TriangleData> data;
};
- private:
- class Plane {
- public:
- Plane() : d(0) {}
- Plane(const vmml::vec3f &n, float d0) : normal(n), d(d0) {}
- Plane(const Triangle &t) : normal(t.computeNormal()), d(t.getVertex(0).dot(normal)) {}
-
- bool contains(const vmml::vec3f &v) const {
- return (fabsf(normal.dot(v) - d) < 1E-6);
- }
-
- bool isBehind(const vmml::vec3f &v) const {
- return (normal.dot(v) - d) < 0;
- }
-
- bool isInFront(const vmml::vec3f &v) const {
- return (normal.dot(v) - d) > 0;
- }
-
-
- bool contains(const Triangle &t) const {
- for(int i = 0; i < 3; ++i) {
- if(!contains(t.getVertex(i)))
- return false;
- }
-
- return true;
- }
-
- bool isBehind(const Triangle &t) const {
- for(int i = 0; i < 3; ++i) {
- if(!isBehind(t.getVertex(i)) && !contains(t.getVertex(i)))
- return false;
- }
-
- return true;
- }
-
- bool isInFront(const Triangle &t) const {
- for(int i = 0; i < 3; ++i) {
- if(!isInFront(t.getVertex(i)) && !contains(t.getVertex(i)))
- return false;
- }
-
- return true;
- }
-
-
- const vmml::vec3f& getNormal() const {
- return normal;
- }
-
- vmml::vec3f intersection(const vmml::vec3f &p, const vmml::vec3f &dir) const;
- void partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const;
-
- private:
- vmml::vec3f normal;
- float d;
- };
-
public:
BSPTree(const std::list<TriangleRecord> &triangles);
@@ -138,7 +80,7 @@ class BSPTree {
}
private:
- Plane plane;
+ MathUtil::Plane plane;
std::list<TriangleRecord> triangles;
BSPTree *frontTree, *backTree;
@@ -168,6 +110,8 @@ class BSPTree {
}
}
+ void partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const;
+
static vmml::vec3f findCenter(const std::list<TriangleRecord> &triangles);
static const Triangle* findNearestTriangle(const std::list<TriangleRecord> &triangles, const vmml::vec3f &v);
};