From 853d3978c5d4d1ab47f75fb1e5a11efe354dc79d Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Sun, 3 Jan 2010 19:52:54 +0100 Subject: Added corner collision --- src/Collision.cpp | 59 ++++++++++++++++++++++++++++++++++++++++++++++--------- src/Collision.h | 1 + 2 files changed, 51 insertions(+), 9 deletions(-) diff --git a/src/Collision.cpp b/src/Collision.cpp index 6c301da..91bfc95 100644 --- a/src/Collision.cpp +++ b/src/Collision.cpp @@ -84,16 +84,16 @@ bool Collision::testEdge(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmm vmml::vec3f cvec = v1 + vmml::dot(edge, m-v1)*edge / edge.squared_length() - m; float a = avec.squared_length(); - float b = vmml::dot(avec, cvec); + float b_2 = vmml::dot(avec, cvec); float c = cvec.squared_length() - r*r; - float rootSq = b*b - a*c; + float rootSq = b_2*b_2 - a*c; if(rootSq < 0) return false; float root = std::sqrt(rootSq); - *distance = -(b + root)/a; + *distance = -(b_2 + root)/a; float edgeFact = edge.dot(m + move*(*distance) - v1); if(edgeFact < 0 || edgeFact > edge.squared_length()) @@ -105,6 +105,25 @@ bool Collision::testEdge(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmm return false; } +bool Collision::testVertex(const vmml::vec3f &v, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance) { + float a = move.squared_length(); + float b_2 = vmml::dot(m-v, move); + float c = (m-v).squared_length() - r*r; + + float rootSq = b_2*b_2 - a*c; + if(rootSq < 0) + return false; + + float root = std::sqrt(rootSq); + + *distance = -(b_2 + root)/a; + + if(*distance > -MathUtil::EPSILON && *distance < 1) + return true; + else + return false; +} + bool Collision::test(const Triangle &t, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance) { float d; @@ -120,20 +139,42 @@ bool Collision::test(const Triangle &t, const vmml::vec3f &m, float r, const vmm } } - float minEdgeDistance = std::numeric_limits::infinity(); + bool collision = false; + float minDistance; for(int i = 0; i < 3; ++i) { if(testEdge(t.getVertex(i), t.getVertex((i+1)%3), m, r, move, &d)) { - if(d < minEdgeDistance) { - minEdgeDistance = d; + if(!collision || d < minDistance) { + minDistance = d; } } } - if(distance) - *distance = minEdgeDistance; + if(collision) { + if(distance) + *distance = minDistance; - return (minEdgeDistance < 1); + return true; + } + + collision = false; + for(int i = 0; i < 3; ++i) { + if(testVertex(t.getVertex(i), m, r, move, &d)) { + if(!collision || d < minDistance) { + minDistance = d; + } + } + } + + if(collision) { + if(distance) + *distance = minDistance; + + return true; + } + else { + return false; + } } } diff --git a/src/Collision.h b/src/Collision.h index 42e5399..df69289 100644 --- a/src/Collision.h +++ b/src/Collision.h @@ -33,6 +33,7 @@ class Collision { Collision(); static bool testEdge(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance); + static bool testVertex(const vmml::vec3f &v, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance); static vmml::vec3f projectToEdge(const vmml::vec3f& p, const vmml::vec3f& v1, const vmml::vec3f& v2); static vmml::vec3f projectToNearestEdge(const vmml::vec3f& p, const Triangle &t); -- cgit v1.2.3