From 4e3efa239c9bcb5dd26b4ad9a4d43d4d6a266e6f Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Fri, 18 Dec 2009 13:31:07 +0100 Subject: Use multi-pass rendering with seperate ambient and light shaders --- shader/default.vert | 17 ----------------- 1 file changed, 17 deletions(-) delete mode 100644 shader/default.vert (limited to 'shader/default.vert') diff --git a/shader/default.vert b/shader/default.vert deleted file mode 100644 index 00b8118..0000000 --- a/shader/default.vert +++ /dev/null @@ -1,17 +0,0 @@ -varying vec4 diffuse, ambientGlobal, ambient; -varying vec3 normal, pos; - - -void main() { - normal = normalize(gl_NormalMatrix * gl_Normal); - - pos = vec3(gl_ModelViewMatrix * gl_Vertex); - - diffuse = gl_FrontMaterial.diffuse * gl_LightSource[0].diffuse; - - ambient = gl_FrontMaterial.ambient * gl_LightSource[0].ambient; - ambientGlobal = gl_LightModel.ambient * gl_FrontMaterial.ambient; - - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_Position = ftransform(); -} -- cgit v1.2.3