From a540d6b16743dad657fd2d6220efea51b56e1f1d Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Fri, 18 Dec 2009 15:06:04 +0100 Subject: ShadowVolume: Well, it's a beginning... --- src/Game.cpp | 31 +++++++++++++++++++------------ 1 file changed, 19 insertions(+), 12 deletions(-) (limited to 'src/Game.cpp') diff --git a/src/Game.cpp b/src/Game.cpp index 625d4d4..205125a 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -19,12 +19,13 @@ #include "Game.h" +#include "gl.h" #include "BSPTree.h" #include "Level.h" #include "Shader.h" +#include "ShadowVolume.h" #include "Triangle.h" -#include "gl.h" #include namespace Zoom { @@ -34,17 +35,16 @@ Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRotY(vmml::ma glClearColor(0.0, 0.0, 0.0, 1.0); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); - //glDepthFunc(GL_LEQUAL); glEnable(GL_BLEND); - //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); #ifndef _WIN32 if(multisample) glEnable(GL_MULTISAMPLE_ARB); #endif - glEnable(GL_LIGHTING); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, vmml::vec4f(0.1, 0.1, 0.1, 1).array); + glLightfv(GL_LIGHT0, GL_AMBIENT, vmml::vec4f::ZERO.array); glLightfv(GL_LIGHT0, GL_DIFFUSE, vmml::vec4f::ONE.array); glLightfv(GL_LIGHT0, GL_SPECULAR, vmml::vec4f::ONE.array); @@ -142,17 +142,24 @@ void Game::render() { renderer.render(triangles); - /*glBegin(GL_LINES); + Shader::disable(); + glDepthFunc(GL_LEQUAL); + glBlendFunc(GL_ONE, GL_ZERO); - glColor3f(0, 0, 1); - glVertex4f(-1, -0.5, -2, 1); - glVertex4f(1, -0.5, -2, 1); + glBegin(GL_LINES); - glColor3f(1, 0, 0); - glVertex4f(0, -0.5, -2, 1); - glVertex4f(1, 0, 0, 0); + glColor3f(1, 1, 0); + + for(std::vector::iterator t = triangles.begin(); t != triangles.end(); ++t) { + ShadowVolume v(t->triangle, light); + + for(int i = 0; i < 3; ++i) { + glVertex3fv(v.getVertex(i).array); + glVertex3fv((v.getVertex(i)+v.getDirection(i)).array); + } + } - glEnd();*/ + glEnd(); } } -- cgit v1.2.3