From ea08fea654b4702a77f623b74137fabc7d6800d8 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Wed, 16 Dec 2009 14:58:56 +0100 Subject: Use perspective projection matrix without far clipping plane. --- src/Game.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/Game.cpp') diff --git a/src/Game.cpp b/src/Game.cpp index d4991ed..487019c 100644 --- a/src/Game.cpp +++ b/src/Game.cpp @@ -18,10 +18,12 @@ */ #include "Game.h" + #include "BSPTree.h" #include "Level.h" #include "Shader.h" #include "Triangle.h" + #include "gl.h" #include @@ -61,7 +63,7 @@ Game::Game(bool multisample) : playerPos(vmml::vec3f::ZERO), playerRot(vmml::mat Shader::loadProgram("default.vert", "default.frag"); - playerRot.rotate_y(M_PI/6); + playerRot.rotate_y(-M_PI/6); loadLevel("level.xml"); triangles.insert(triangles.end(), level->getRooms().front().walls.begin(), level->getRooms().front().walls.end()); -- cgit v1.2.3