From d9f44af7aee41a111a3d7427d8735bc821f1824f Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 15 Dec 2009 19:37:12 +0100 Subject: Moved source files to src; sort triangles by texture. --- src/Game.h | 53 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 src/Game.h (limited to 'src/Game.h') diff --git a/src/Game.h b/src/Game.h new file mode 100644 index 0000000..0fe7233 --- /dev/null +++ b/src/Game.h @@ -0,0 +1,53 @@ +/* + * Game.h + * + * Copyright (C) 2009 Matthias Schiffer + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License along + * with this program. If not, see . + */ + +#ifndef ZOOM_GAME_H_ +#define ZOOM_GAME_H_ + +#include "Renderer.h" +#include +#include + +namespace Zoom { + +class Level; +class Triangle; + +class Game { + public: + Game(bool multisample); + + bool loadLevel(const std::string &name); + + void run(int delta); + void render(); + + private: + Renderer renderer; + + boost::shared_ptr level; + std::vector triangles; + + float angle; + int lightPos; +}; + +} + +#endif /* ZOOM_GAME_H_ */ -- cgit v1.2.3