From 6d3965b35edf5f03cd065d42af31867acf1f4637 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Thu, 24 Dec 2009 02:47:35 +0100 Subject: Make shadow volumes visible --- src/Renderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Renderer.cpp') diff --git a/src/Renderer.cpp b/src/Renderer.cpp index 8b3d689..8aaf9c5 100644 --- a/src/Renderer.cpp +++ b/src/Renderer.cpp @@ -27,7 +27,7 @@ Renderer::Renderer() : activeTexture(0), renderVisitor(this) { lightShader = boost::shared_ptr(Shader::load("light.vert", "light.frag")); } -void Renderer::render(const BSPTree &tree) { +/*void Renderer::render(const BSPTree &tree) { vmml::mat4f transform, inverseTransform; glGetFloatv(GL_MODELVIEW_MATRIX, transform.array); @@ -39,7 +39,7 @@ void Renderer::render(const BSPTree &tree) { tree.visit(renderVisitor, viewPoint); glEnd(); -} +}*/ void Renderer::renderTriangle(const Triangle &t) { glColor4fv(t.getColor().array); -- cgit v1.2.3