From d9f44af7aee41a111a3d7427d8735bc821f1824f Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 15 Dec 2009 19:37:12 +0100 Subject: Moved source files to src; sort triangles by texture. --- src/Triangle.h | 105 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) create mode 100644 src/Triangle.h (limited to 'src/Triangle.h') diff --git a/src/Triangle.h b/src/Triangle.h new file mode 100644 index 0000000..2b34c3f --- /dev/null +++ b/src/Triangle.h @@ -0,0 +1,105 @@ +/* + * Triangle.h + * + * Copyright (C) 2009 Matthias Schiffer + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License along + * with this program. If not, see . + */ + +#ifndef ZOOM_TRIANGLE_H_ +#define ZOOM_TRIANGLE_H_ + +#include +#include + +namespace Zoom { + +class Triangle { + public: + Triangle() : color(vmml::vec4f::ONE), texture(0) { + vertices[0] = vertices[1] = vertices[2] = vmml::vec3f::ZERO; + normals[0] = normals[1] = normals[2] = vmml::vec3f::ZERO; + texcoords[0] = texcoords[1] = texcoords[2] = vmml::vec2f::ZERO; + } + + Triangle(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &v3, const vmml::vec4f &color0) : color(color0), texture(0) { + vertices[0] = v1; + vertices[1] = v2; + vertices[2] = v3; + + normals[0] = normals[1] = normals[2] = vmml::vec3f::ZERO; + texcoords[0] = texcoords[1] = texcoords[2] = vmml::vec2f::ZERO; + } + + const vmml::vec3f& getVertex(int i) const {return vertices[i];} + vmml::vec3f& getVertex(int i) {return vertices[i];} + void setVertex(int i, vmml::vec3f v) { + vertices[i] = v; + } + + const vmml::vec3f& getNormal(int i) const {return normals[i];} + vmml::vec3f& getNormal(int i) {return normals[i];} + void setNormal(int i, vmml::vec3f n) { + normals[i] = n; + } + + const vmml::vec2f& getTexCoords(int i) const {return texcoords[i];} + vmml::vec2f& getTexCoords(int i) {return texcoords[i];} + void setTexCoords(int i, vmml::vec2f t) { + texcoords[i] = t; + } + + unsigned getTexture() const { + return texture; + } + void setTexture(unsigned tex) { + texture = tex; + } + + const vmml::vec4f& getColor() const {return color;} + vmml::vec4f& getColor() {return color;} + void setColor(vmml::vec4f c) { + color = c; + } + + vmml::vec3f computeNormal() const { + return vertices[0].compute_normal(vertices[1], vertices[2]); + } + + bool isDegenerate() const { + return (computeNormal().squared_length() == 0); + } + + void transform(const vmml::mat4f &matrix) { + for(int i = 0; i < 3; ++i) { + vertices[i] = matrix*vertices[i]; + } + } + + vmml::vec3f getCenter() const { + return (vertices[0]+vertices[1]+vertices[2])/3; + } + + private: + vmml::vec3f vertices[3]; + vmml::vec3f normals[3]; + vmml::vec2f texcoords[3]; + vmml::vec4f color; + unsigned texture; +}; + +} + +#endif /*ZOOM_TRIANGLE_H_*/ + -- cgit v1.2.3