/* * Collision.h * * Copyright (C) 2009 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along * with this program. If not, see . */ #ifndef ZOOM_COLLISION_H_ #define ZOOM_COLLISION_H_ #include "MathUtil.h" namespace Zoom { class Collision { public: static bool test(const Triangle &t, const MathUtil::Ray &ray, float *distance = 0); static bool test(const Triangle &t, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance = 0, vmml::vec3f *normal = 0); private: Collision(); static vmml::vec3f projectToEdge(const vmml::vec3f& p, const vmml::vec3f& v1, const vmml::vec3f& v2); static bool testEdge(const vmml::vec3f &v1, const vmml::vec3f &v2, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance); static bool testVertex(const vmml::vec3f &v, const vmml::vec3f &m, float r, const vmml::vec3f &move, float *distance); }; } #endif /* COLLISION_H_ */