/* * Level.h * * Copyright (C) 2009 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along * with this program. If not, see . */ #ifndef ZOOM_LEVEL_H_ #define ZOOM_LEVEL_H_ #include "TriangleRecord.h" #include #include #include #include #include #include namespace Zoom { class Level { public: static boost::shared_ptr loadLevel(const std::string &filename); struct WallData : public TriangleRecord::TriangleData { std::string texture; }; struct Room { std::string id; std::list walls; }; const std::list &getRooms() const { return rooms; } private: std::list rooms; std::map textures; std::string name, description; vmml::vec3f startPoint; Level() {} void loadLevelInfo(xmlNodePtr infoNode); void loadRooms(xmlNodePtr roomsNode); void loadRoom(xmlNodePtr roomNode); void loadTextures(xmlNodePtr texturesNode); static TriangleRecord loadWall(xmlNodePtr wallNode); static vmml::vec3f loadVector(xmlNodePtr node); static bool validateLevel(xmlDocPtr doc); }; } #endif /* ZOOM_LEVEL_H_ */