/* * MathUtil.cpp * * Copyright (C) 2009 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along * with this program. If not, see . */ #include "MathUtil.h" #include namespace Zoom { const float MathUtil::EPSILON = 1E-6; vmml::vec3f MathUtil::Plane::intersection(const Ray &ray) const { float r = (d - ray.getVertex().dot(normal))/ray.getDirection().dot(normal); return ray.getVertex() + r*ray.getDirection(); } vmml::mat4f MathUtil::perspective(float fovy, float aspect, float zNear) { float f = 1/std::tan(fovy*M_PI/360); vmml::mat4f ret(vmml::mat4f::ZERO); ret[0][0] = f/aspect; ret[1][1] = f; ret[2][2] = EPSILON-1; ret[2][3] = (EPSILON-2)*zNear; ret[3][2] = -1; return ret; } }