/* * Shader.h * * Copyright (C) 2009 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along * with this program. If not, see . */ #ifndef ZOOM_SHADER_H_ #define ZOOM_SHADER_H_ #include "gl.h" #include #include namespace Zoom { class Shader { public: static boost::shared_ptr load(const std::string &vertexShader, const std::string &fragmentShader); static void enable(boost::shared_ptr shader) { if(shader) glUseProgramObjectARB(shader->handle); else glUseProgramObjectARB(0); } static void disable() { enable(boost::shared_ptr()); } ~Shader() { glDeleteObjectARB(handle); } private: static GLhandleARB loadShader(const std::string &name, GLenum type); static void printInfoLog(GLhandleARB obj); Shader(GLhandleARB handle0) : handle(handle0) {} // Prevent shallow copy Shader(const Shader &o); Shader& operator=(const Shader &o); GLhandleARB handle; }; } #endif /* ZOOM_SHADER_H_ */