/* * ShadowVolume.cpp * * Copyright (C) 2009 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along * with this program. If not, see . */ #include "ShadowVolume.h" #include "MathUtil.h" #include "gl.h" namespace Zoom { ShadowVolume::ShadowVolume(const Triangle &t, const vmml::vec3f &lightPos) : visible(true) { MathUtil::Plane trianglePlane(t); if(!trianglePlane.isBehind(lightPos)) { visible = false; return; } for(int i = 0; i < 3; ++i) { rays[i] = MathUtil::Ray(t.getVertex(i), t.getVertex(i) - lightPos); } } }