/* * ShadowVolume.cpp * * Copyright (C) 2009 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License along * with this program. If not, see . */ #include "ShadowVolume.h" #include "MathUtil.h" #include "gl.h" namespace Zoom { ShadowVolume::ShadowVolume(const Triangle &t, const vmml::vec3f &lightPos) : visible(true) { MathUtil::Plane trianglePlane(t); for(int i = 0; i < 3; ++i) { rays[i].p = t.getVertex(i); } if(trianglePlane.isInFront(lightPos)) { visible = false; return; } for(int i = 0; i < 3; ++i) { rays[i].dir = rays[i].p - lightPos; } } void ShadowVolume::render() const { if(!visible) return; glVertex3fv(rays[0].p.array); glVertex3fv(rays[1].p.array); glVertex3fv(rays[2].p.array); for(int i = 0; i < 3; ++i) { const Ray &r1 = rays[i]; const Ray &r2 = rays[(i+1)%3]; glVertex3fv(r1.p.array); glVertex4fv(vmml::vec4f(r1.dir, 0).array); glVertex3fv(r2.p.array); glVertex3fv(r2.p.array); glVertex4fv(vmml::vec4f(r1.dir, 0).array); glVertex4fv(vmml::vec4f(r2.dir, 0).array); } glVertex4fv(vmml::vec4f(rays[2].dir, 0).array); glVertex4fv(vmml::vec4f(rays[1].dir, 0).array); glVertex4fv(vmml::vec4f(rays[0].dir, 0).array); } }