diff options
Diffstat (limited to 'Renderer.cpp')
-rw-r--r-- | Renderer.cpp | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/Renderer.cpp b/Renderer.cpp index c8ecac2..e2ededc 100644 --- a/Renderer.cpp +++ b/Renderer.cpp @@ -69,6 +69,15 @@ void Renderer::drawCircle(const Vertex &m, float r, int n) { glEnd(); } +void Renderer::fillCircle(const Vertex &m, float r, int n) { + glBegin(GL_POLYGON); + + for(int i = 0; i < n; i++) + glVertex2f(m.getX()+r*cosf(2*M_PI*i/n), m.getY()+r*sinf(2*M_PI*i/n)); + + glEnd(); +} + void Renderer::drawCross(const Vertex &m, float r) { glBegin(GL_LINES); @@ -90,6 +99,15 @@ void Renderer::renderObject(const LevelObject &object, bool selected, bool highl renderPortal(*(Portal*)&object, selected, highlighted, scale); } +void Renderer::renderVertex(const Vertex &vertex, bool selected, bool highlighted, float scale) { + glColor4f(0.0f, 0.0f, 0.0f, 1.0f); + fillCircle(vertex, 3/scale, 16); + + glLineWidth(1.0f); + glColor4f(9.0f, 0.7f, 0.0f, 0.9f); + drawCircle(vertex, 3/scale, 16); +} + void Renderer::renderRoom(const Room &room, bool selected, bool highlighted, float scale) { if(selected) glColor4f(0.0f, 0.7f, 1.0f, 0.2f); @@ -112,6 +130,11 @@ void Renderer::renderRoom(const Room &room, bool selected, bool highlighted, flo } drawPolygon(room); + + if(selected || highlighted) { + for(Room::const_iterator v = room.begin(); v != room.end(); v++) + renderVertex(*v, false, false, scale); + } } void Renderer::renderPlayerStart(const PlayerStart &start, bool selected, bool highlighted, float scale) { @@ -169,6 +192,17 @@ void Renderer::renderPortal(const Portal &portal, bool selected, bool highlighte glVertex2f(portal.getPosition().getX()+x, portal.getPosition().getY()+y); glEnd(); + + if(highlighted || selected) { + renderVertex(Vertex(portal.getPosition().getX()-x+ts, portal.getPosition().getY()-y-tc), + false, false, scale); + renderVertex(Vertex(portal.getPosition().getX()-x-ts, portal.getPosition().getY()-y+tc), + false, false, scale); + renderVertex(Vertex(portal.getPosition().getX()+x+ts, portal.getPosition().getY()+y-tc), + false, false, scale); + renderVertex(Vertex(portal.getPosition().getX()+x-ts, portal.getPosition().getY()+y+tc), + false, false, scale); + } } void Renderer::render(const Level &level, const Rectangle &rect, float scale) { |