From 61145c32c94d7b3e30c0016ea47f9e2dcb9ebbae Mon Sep 17 00:00:00 2001 From: neoraider Date: Sun, 16 Sep 2007 00:50:01 +0000 Subject: zoomedit: simplifyPolygon neu geschrieben --- geometry.c | 129 ++++++++++++++++++++++++++++++++++--------------------------- 1 file changed, 71 insertions(+), 58 deletions(-) diff --git a/geometry.c b/geometry.c index 2bbd6aa..d54348f 100644 --- a/geometry.c +++ b/geometry.c @@ -288,68 +288,81 @@ gboolean linePolygonIntersection(const LINE *l, const POLYGON *p) { return FALSE; } -void simplifyPolygon(const POLYGON *in, const RECTANGLE *rect, POLYGON *out) { - int i, j; - int a; - int lastVertex, thisVertex; - VERTEX v, v2; - VERTEX_LIST vl = {0, NULL}; - LINE line; - LINE d1 = {{rect->x, rect->y}, {rect->x+rect->width, rect->y+rect->height}}; - LINE d2 = {{rect->x, rect->y+rect->height}, {rect->x+rect->width, rect->y}}; + +static void edgeVertex(VERTEX *v, int edge, const RECTANGLE *rect) { + if(edge == EDGE_NONE) + edge = vertexInRect(v, rect); + if(edge & EDGE_LEFT) v->x = rect->x; + else if(edge & EDGE_RIGHT) v->x = rect->x+rect->width; - thisVertex = vertexInRect(&in->vertices[0], rect); + if(edge & EDGE_TOP) v->y = rect->y; + else if(edge & EDGE_BOTTOM) v->y = rect->y+rect->height; +} + +static int simplifyVertex(VERTEX *v, const VERTEX *to, const RECTANGLE *rect) { + LINE l = {*v, *to}; + int edge, edge2; - for(i = 0; i < in->nVertices; i++) { - line.v1 = in->vertices[i]; - line.v2 = in->vertices[(i+1)%in->nVertices]; - - lastVertex = thisVertex; - thisVertex = vertexInRect(&line.v2, rect); - - if(thisVertex == EDGE_NONE) { - if(lastVertex != EDGE_NONE && lineRectIntersection(&line, rect, lastVertex, &v)) - addVertex(&vl, &v); - - addVertex(&vl, &line.v2); - } - else if(lastVertex == EDGE_NONE) { - if(lineRectIntersection(&line, rect, thisVertex, &v)) - addVertex(&vl, &v); - } - else { - a = lineRectIntersections(&line, rect, lastVertex, &v, &v2); - - if((a & lastVertex) && (a & thisVertex)) { - addVertex(&vl, &v); - addVertex(&vl, &v2); - } - - if(lineIntersection(&line, &d1, &v) == INTERSECTION_SEGMENT_LINE) { - if(v.x <= rect->x) addVertex(&vl, &d1.v1); - else addVertex(&vl, &d1.v2); - } - - if(lineIntersection(&line, &d2, &v) == INTERSECTION_SEGMENT_LINE) { - if(v.x <= rect->x) addVertex(&vl, &d2.v1); - else addVertex(&vl, &d2.v2); - } + + edge = vertexInRect(v, rect); + if(edge == EDGE_NONE) return EDGE_NONE; + + edge2 = lineRectIntersection(&l, rect, edge, v); + if(edge2 != EDGE_NONE) return edge2; + + edgeVertex(v, edge, rect); + return edge; +} + + + +static void addSimplifiedLine(const VERTEX *v1, const VERTEX *v2, const RECTANGLE *rect, int last, POLYGON *out) { + const LINE d1 = {{rect->x, rect->y}, {rect->x+rect->width, rect->y+rect->height}}; + const LINE d2 = {{rect->x, rect->y+rect->height}, {rect->x+rect->width, rect->y}}; + + LINE l = {*v1, *v2}; + VERTEX v, vi; + int edge1, edge2; + + + v = *v1; + if((edge1 = simplifyVertex(&v, v2, rect)) != EDGE_NONE) + addVertex(out, &v); + + v = *v2; + edge2 = simplifyVertex(&v, v1, rect); + + if(edge1 != EDGE_NONE && edge2 != EDGE_NONE && !(edge1 & edge2)) { + if(lineIntersection(&l, &d1, &vi) == INTERSECTION_SEGMENT_LINE) { + edgeVertex(&vi, 0, rect); + addVertex(out, &vi); } - - while(vl.nVertices > 0) { - a = 0; - - for(j = 0; j < vl.nVertices; j++) { - if(vertexDistanceSquare(&line.v1, &vl.vertices[j]) < vertexDistanceSquare(&line.v1, &vl.vertices[a])) - a = j; - } - - if(out->nVertices == 0 || out->vertices[out->nVertices-1].x != vl.vertices[a].x || - out->vertices[out->nVertices-1].y != vl.vertices[a].y) - addVertex(out, &vl.vertices[a]); - - deleteVertex(&vl, a); + else if(lineIntersection(&l, &d2, &vi) == INTERSECTION_SEGMENT_LINE) { + edgeVertex(&vi, 0, rect); + addVertex(out, &vi); } } + + if(!last) + addVertex(out, &v); +} + +void simplifyPolygon(const POLYGON *in, const RECTANGLE *rect, POLYGON *out) { + VERTEX v; + int i; + + if(in->nVertices == 0) return; + else if(in->nVertices == 1) { + addVertex(out, &in->vertices[0]); + return; + } + + v = in->vertices[0]; + simplifyVertex(&v, &in->vertices[in->nVertices-1], rect); + addVertex(out, &v); + + for(i = 0; i < in->nVertices; i++) { + addSimplifiedLine(&in->vertices[i], &in->vertices[(i+1)%in->nVertices], rect, (i == in->nVertices-1), out); + } } -- cgit v1.2.3