From 80b4f14530426d21c7ea26b7976a728f5b36c294 Mon Sep 17 00:00:00 2001 From: neoraider Date: Fri, 15 Feb 2008 11:01:04 +0000 Subject: Added edges to rooms. --- Renderer.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Renderer.h') diff --git a/Renderer.h b/Renderer.h index edbd17e..8ae6bd1 100644 --- a/Renderer.h +++ b/Renderer.h @@ -8,6 +8,7 @@ #include "Room.h" #include "PlayerStart.h" #include "Portal.h" +#include "LevelEdge.h" class Renderer { @@ -26,6 +27,7 @@ class Renderer { void renderObject(const LevelObject &object, bool selected, bool highlighted, float scale); void renderLevelVertex(const LevelVertex &vertex, bool selected, bool highlighted, float scale); + void renderLevelEdge(const LevelEdge &edge, bool selected, bool highlighted, float scale); void renderRoom(const Room &room, bool selected, bool highlighted, float scale); void renderPlayerStart(const PlayerStart &start, bool selected, bool highlighted, float scale); -- cgit v1.2.3