From 5bb27d2b6d7915f03fd7e39444a2ff0fac537672 Mon Sep 17 00:00:00 2001 From: neoraider Date: Tue, 20 May 2008 09:55:04 +0000 Subject: zoomedit: * Added 2D vector maths * Made rooms selectable --- src/Math/Vector2D.cpp | 83 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 src/Math/Vector2D.cpp (limited to 'src/Math/Vector2D.cpp') diff --git a/src/Math/Vector2D.cpp b/src/Math/Vector2D.cpp new file mode 100644 index 0000000..78f536b --- /dev/null +++ b/src/Math/Vector2D.cpp @@ -0,0 +1,83 @@ +/* + * Vector2D.cpp + * + * Copyright (C) 2008 Matthias Schiffer + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see . + */ + +#include "Vector2D.h" +#include + +namespace ZoomEdit { +namespace Math { + +float Vector2D::lengthSq() const { + return x*x + y*y; +} + +float Vector2D::length() const { + return std::sqrt(lengthSq()); +} + +Vector2D Vector2D::operator+(const Vector2D &v) const { + return Vector2D(x + v.x, y + v.y); +} + +Vector2D Vector2D::operator-(const Vector2D &v) const { + return Vector2D(x - v.x, y - v.y); +} + +float Vector2D::operator*(const Vector2D &v) const { + return (x*v.x + y*v.y); +} + +Vector2D Vector2D::operator*(float f) const { + return Vector2D(x*f, y*f); +} + +Vector2D Vector2D::operator/(float f) const { + return Vector2D(x/f, y/f); +} + +Vector2D& Vector2D::operator+=(const Vector2D &v) { + x += v.x; + y += v.y; + + return *this; +} + +Vector2D& Vector2D::operator-=(const Vector2D &v) { + x -= v.x; + y -= v.y; + + return *this; +} + +Vector2D& Vector2D::operator*=(float f) { + x *= f; + y *= f; + + return *this; +} + +Vector2D& Vector2D::operator/=(float f) { + x /= f; + y /= f; + + return *this; +} + +} +} -- cgit v1.2.3