From e0cb6bd23b21f126bde42f74f4b1a798c3e15b0f Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Thu, 7 Jan 2010 07:03:58 +0100 Subject: Major cleanup Much better now! --- src/Math/Vector2D.cpp | 83 --------------------------------------------------- 1 file changed, 83 deletions(-) delete mode 100644 src/Math/Vector2D.cpp (limited to 'src/Math/Vector2D.cpp') diff --git a/src/Math/Vector2D.cpp b/src/Math/Vector2D.cpp deleted file mode 100644 index 78f536b..0000000 --- a/src/Math/Vector2D.cpp +++ /dev/null @@ -1,83 +0,0 @@ -/* - * Vector2D.cpp - * - * Copyright (C) 2008 Matthias Schiffer - * - * This program is free software: you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - * See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see . - */ - -#include "Vector2D.h" -#include - -namespace ZoomEdit { -namespace Math { - -float Vector2D::lengthSq() const { - return x*x + y*y; -} - -float Vector2D::length() const { - return std::sqrt(lengthSq()); -} - -Vector2D Vector2D::operator+(const Vector2D &v) const { - return Vector2D(x + v.x, y + v.y); -} - -Vector2D Vector2D::operator-(const Vector2D &v) const { - return Vector2D(x - v.x, y - v.y); -} - -float Vector2D::operator*(const Vector2D &v) const { - return (x*v.x + y*v.y); -} - -Vector2D Vector2D::operator*(float f) const { - return Vector2D(x*f, y*f); -} - -Vector2D Vector2D::operator/(float f) const { - return Vector2D(x/f, y/f); -} - -Vector2D& Vector2D::operator+=(const Vector2D &v) { - x += v.x; - y += v.y; - - return *this; -} - -Vector2D& Vector2D::operator-=(const Vector2D &v) { - x -= v.x; - y -= v.y; - - return *this; -} - -Vector2D& Vector2D::operator*=(float f) { - x *= f; - y *= f; - - return *this; -} - -Vector2D& Vector2D::operator/=(float f) { - x /= f; - y /= f; - - return *this; -} - -} -} -- cgit v1.2.3