#ifndef FILEMANAGER_H_ #define FILEMANAGER_H_ #include #include #include "Triangle.h" #include "Vertex3d.h" class Window; class FileManager { private: Window *window; gchar *filename; bool dirty; // prevent shallow copy FileManager(const FileManager &f); const FileManager& operator=(const FileManager &f); bool writeTriangle(xmlTextWriterPtr writer, const Triangle &triangle, float height); bool writeSide(xmlTextWriterPtr writer, const Vertex &v1, const Vertex &v2, float height); bool writeVertex(xmlTextWriterPtr writer, float x, float y, float z); bool writeTexCoords(xmlTextWriterPtr writer, float s, float t); bool writeStart(xmlTextWriterPtr writer, const Vertex3d &start); public: FileManager(Window *window); virtual ~FileManager(); bool save(GtkWindow *parent); bool saveAs(GtkWindow *parent); bool write(); }; #endif /*FILEMANAGER_H_*/