#ifndef LEVEL_H_ #define LEVEL_H_ #include "LevelObject.h" #include "SharedPtr.h" #include "PlayerStart.h" #include "Portal.h" #include class Level : public std::vector > { public: Level() { push_back(SharedPtr(new PlayerStart())); push_back(SharedPtr(new Portal(2, 2, 0.4f))); } }; #endif /*LEVEL_H_*/