#ifndef PLAYERSTART_H_ #define PLAYERSTART_H_ #include "LevelObject.h" #include "Vertex3d.h" class PlayerStart : public Vertex3d, public LevelObject { public: virtual bool hit(const Vertex &v, float scale) const { return (v.distanceSq(Vertex(getX(), getZ())) < 0.09); } virtual int getPriority() const {return 10;} virtual const char* getType() const { return "PlayerStart"; } virtual void move(float x, float y) { setX(getX()+x); setZ(getZ()+y); } }; #endif /*PLAYERSTART_H_*/