#ifndef ROOM_H_ #define ROOM_H_ #include "Polygon.h" #include "LevelObject.h" #include class Room : public Polygon, public LevelObject { private: std::string name; float height; public: Room() {height = 10;} Room(std::string name) {this->name = name; height = 10;} std::string &getName() {return name;} const std::string &getName() const {return name;} void setName(const std::string &name) {this->name = name;} float getHeight() const {return height;} void setHeight(float height) {this->height = height;} virtual bool hit(const Vertex &v) const {return contains(v);} virtual int getPriority() const {return 0;} virtual const char* getType() const { return "Room"; } virtual void move(float x, float y) { for(iterator v = begin(); v != end(); v++) { v->setX(v->getX()+x); v->setY(v->getY()+y); } } }; #endif /*ROOM_H_*/