#include "Triangle.h" #include "Line.h" #include #include Triangle::Direction Triangle::getDirection() const { float c = (va.getX()-vb.getX())*(vc.getY()-vb.getY()) - (vc.getX()-vb.getX())*(va.getY()-vb.getY()); return (c < 0) ? CW : (c > 0) ? CCW : UNKNOWN; } float Triangle::area() const { float a = vb.distanceSq(vc); float b = vc.distanceSq(va); float c = va.distanceSq(vb); return sqrt((a+b+c)*a+b+c - 2*(a*a+b*b+c*c))/4; } float Triangle::perimeter() const { return va.distance(vb) + vb.distance(vc) + vc.distance(va); } bool Triangle::contains(const Vertex &v) const { float a = (v.getX()-vb.getX())*(vc.getY()-vb.getY()) - (vc.getX()-vb.getX())*(v.getY()-vb.getY()); float b = (v.getX()-vc.getX())*(va.getY()-vc.getY()) - (va.getX()-vc.getX())*(v.getY()-vc.getY()); float c = (v.getX()-va.getX())*(vb.getY()-va.getY()) - (vb.getX()-va.getX())*(v.getY()-va.getY()); switch(getDirection()) { case CW: return ((a < 1E-6) && (b < 1E-6) && (c < 1E-6)); case CCW: return ((a > -1E-6) && (b > -1E-6) && (c > -1E-6)); default: return false; } } bool Triangle::onEdge(const Vertex &v) const { return (Line(va, vb).contains(v) || Line(vb, vc).contains(v) || Line(vc, va).contains(v)); } int Triangle::intersectionCount(const Line &l) const { int ret = 0; Vertex v1, v2, v3; printf("Testing line: (%f %f) (%f %f)\n", l.getVertex1().getX(), l.getVertex1().getY(), l.getVertex2().getX(), l.getVertex2().getY()); if(Line(va, vb).intersects(l, &v1) == INTERSECTION_SEGMENT_SEGMENT) { printf("Intersection: (%f %f)\n", v1.getX(), v1.getY()); ret++; } if(Line(vb, vc).intersects(l, &v2) == INTERSECTION_SEGMENT_SEGMENT) { printf("Intersection: (%f %f)\n", v2.getX(), v2.getY()); if(v2.distanceSq(v1) >= 1E-6) ret++; } if(Line(vc, va).intersects(l, &v3) == INTERSECTION_SEGMENT_SEGMENT) { printf("Intersection: (%f %f)\n", v3.getX(), v3.getY()); if(v3.distanceSq(v1) >= 1E-6 && v3.distanceSq(v2) >= 1E-6) ret++; } printf("Found %i intersections.\n", ret); return ret; }