#include "draw.h" #include "Rectangle.h" #include #include #include #include static float scale = 100.0; static float xTranslate = 0.0, yTranslate = 0.0; static void drawGrid(const Rectangle &rect) { float depth = log10f(scale)-0.75f; float depth2 = floorf(depth); float step = powf(0.1f, depth2); float f; int i; //gchar *string; float x1 = rect.getVertex1().getX(), y1 = rect.getVertex1().getY(); float x2 = rect.getVertex2().getX(), y2 = rect.getVertex2().getY(); glBegin(GL_LINES); //cairo_set_font_size(cr, 10.0/scale); for(i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; i++) { f = fminf(0.4f*(depth-depth2+i), 0.5f); glColor3f(f, f, f); for(f = x1 - fmodf(x1, step) - step; f <= x2; f+=step) { glVertex2f(f, y1); glVertex2f(f, y2); /*if(step > 0.005) { if(step > 0.5) string = g_strdup_printf("%i", (int)rint(d)); else string = g_strdup_printf("%.*f", -(int)floor(log10(step*1.1)), d+step/10); cairo_move_to(cr, d+1/scale, y1+11/scale); cairo_show_text(cr, string); g_free(string); }*/ } for(f = y1 - fmodf(y1, step) - step; f <= y2; f+=step) { glVertex2f(x1, f); glVertex2f(x2, f); /*if(step > 0.005) { if(step > 0.5) string = g_strdup_printf("%i", (int)rint(d)); else string = g_strdup_printf("%.*f", -(int)floor(log10(step*1.1)), d+step/10); cairo_move_to(cr, x1+3/scale, d+11/scale); cairo_show_text(cr, string); g_free(string); }*/ } step *= 10; } glEnd(); } static void fillPolygon(const Polygon &polygon) { std::vector triangles; polygon.triangulate(triangles); glBegin(GL_TRIANGLES); for(std::vector::iterator t = triangles.begin(); t != triangles.end(); t++) { glVertex2f(t->getVertexA().getX(), t->getVertexA().getY()); glVertex2f(t->getVertexB().getX(), t->getVertexB().getY()); glVertex2f(t->getVertexC().getX(), t->getVertexC().getY()); } glEnd(); } static void drawPolygon(const Polygon &polygon, bool close) { glBegin(GL_LINE_STRIP); for(Polygon::const_iterator vertex = polygon.begin(); vertex != polygon.end(); vertex++) glVertex2d(vertex->getX(), vertex->getY()); if(close) glVertex2d(polygon.front().getX(), polygon.front().getY()); glEnd(); } gboolean drawTopView(GtkWidget *widget, GdkEventExpose *event, Level *level, EditManager *editor) { GdkGLContext *context = gtk_widget_get_gl_context(widget); GdkGLDrawable *drawable = gtk_widget_get_gl_drawable(widget); Vertex v1(0, 0), v2(widget->allocation.width, widget->allocation.height); Rectangle rect; if(level == NULL) return FALSE; viewToImage(level, &v1); viewToImage(level, &v2); rect.setVertex1(v1); rect.setVertex2(v2); if(!gdk_gl_drawable_gl_begin(drawable, context)) return FALSE; glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLineWidth(1.0f); glTranslatef(getImageWidth(level)/2-xTranslate, getImageHeight(level)/2-yTranslate, 0); glScalef(scale, scale, 1); drawGrid(rect); for(Level::const_iterator room = level->begin(); room != level->end(); room++) { if(&*room == editor->getActiveRoom() && editor->getMode() == EditManager::ADD) continue; if(&*room == editor->getActiveRoom()) glColor4f(0.0f, 0.7f, 1.0f, 0.2f); else glColor4f(0.0f, 0.7f, 1.0f, 0.3f); fillPolygon(*room); if(&*room == editor->getActiveRoom()) { glColor4f(1.0f, 1.0f, 1.0f, 0.9f); glLineWidth(2.0f); } else if(&*room == editor->getHoveredRoom() && editor->getMode() == EditManager::VIEW) { glColor4f(0.0f, 0.7f, 1.0f, 0.7f); glLineWidth(2.0f); } else { glColor4f(0.0f, 0.7f, 1.0f, 0.7f); glLineWidth(1.0f); } drawPolygon(*room, true); } if(editor->getMode() == EditManager::ADD) { if(editor->polygonOk(*editor->getActiveRoom())) glColor4f(0.0f, 0.7f, 1.0f, 0.2f); else glColor4f(1.0f, 0.3f, 0.3f, 0.2f); fillPolygon(*editor->getActiveRoom()); glLineWidth(2.0f); glColor4f(0.0f, 0.7f, 1.0f, 0.7f); drawPolygon(*editor->getActiveRoom(), false); if(!editor->getActiveRoom()->empty() && editor->getHoveredVertex()) { if(!editor->vertexOk(*editor->getHoveredVertex())) glColor4f(1.0f, 0.3f, 0.3f, 0.7f); glBegin(GL_LINES); glVertex2d(editor->getActiveRoom()->back().getX(), editor->getActiveRoom()->back().getY()); glVertex2d(editor->getHoveredVertex()->getX(), editor->getHoveredVertex()->getY()); glEnd(); } } glPopMatrix(); gdk_gl_drawable_swap_buffers(drawable); gdk_gl_drawable_gl_end(drawable); return TRUE; } float getScale() { return scale; } void setScale(float s) { scale = s; } void imageToView(Level *level, Vertex *v) { v->setX(v->getX()*scale+getImageWidth(level)/2-xTranslate); v->setY(v->getY()*scale+getImageHeight(level)/2-yTranslate); } void viewToImage(Level *level, Vertex *v) { v->setX((v->getX()-getImageWidth(level)/2+xTranslate)/scale); v->setY((v->getY()-getImageHeight(level)/2+yTranslate)/scale); } float getImageWidth(Level *level) { float min = 0.0, max = 0.0; if(level) { for(Level::iterator room = level->begin(); room != level->end(); room++) { for(Room::iterator v = room->begin(); v != room->end(); v++) { min = fminf(min, v->getX()); max = fmaxf(max, v->getX()); } } } return (max-min+10)*scale; } float getImageHeight(Level *level) { float min = 0.0, max = 0.0; if(level) { for(Level::iterator room = level->begin(); room != level->end(); room++) { for(Room::iterator v = room->begin(); v != room->end(); v++) { min = fminf(min, v->getY()); max = fmaxf(max, v->getY()); } } } return (max-min+10)*scale; } float getXTranslate() { return xTranslate; } void setXTranslate(float x) { xTranslate = x; } float getYTranslate() { return yTranslate; } void setYTranslate(float y) { yTranslate = y; }