#include "draw.h" #include "edit.h" #include "Rectangle.h" #include #include #include #include static float scale = 100.0; static float xTranslate = 0.0, yTranslate = 0.0; static void drawGrid(const Rectangle &rect) { float depth = log10f(scale)-0.75f; float depth2 = floorf(depth); float step = powf(0.1f, depth2); float f; int i; //gchar *string; float x1 = rect.getVertex1().getX(), y1 = rect.getVertex1().getY(); float x2 = rect.getVertex2().getX(), y2 = rect.getVertex2().getY(); glBegin(GL_LINES); //cairo_set_font_size(cr, 10.0/scale); for(i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; i++) { f = fminf(0.4f*(depth-depth2+i), 0.5f); glColor3f(f, f, f); for(f = x1 - fmodf(x1, step) - step; f <= x2; f+=step) { glVertex2f(f, y1); glVertex2f(f, y2); /*if(step > 0.005) { if(step > 0.5) string = g_strdup_printf("%i", (int)rint(d)); else string = g_strdup_printf("%.*f", -(int)floor(log10(step*1.1)), d+step/10); cairo_move_to(cr, d+1/scale, y1+11/scale); cairo_show_text(cr, string); g_free(string); }*/ } for(f = y1 - fmodf(y1, step) - step; f <= y2; f+=step) { glVertex2f(x1, f); glVertex2f(x2, f); /*if(step > 0.005) { if(step > 0.5) string = g_strdup_printf("%i", (int)rint(d)); else string = g_strdup_printf("%.*f", -(int)floor(log10(step*1.1)), d+step/10); cairo_move_to(cr, x1+3/scale, d+11/scale); cairo_show_text(cr, string); g_free(string); }*/ } step *= 10; } glEnd(); } static void fillPolygon(const Polygon &polygon) { std::vector triangles; polygon.triangulate(triangles); glBegin(GL_TRIANGLES); for(std::vector::iterator t = triangles.begin(); t != triangles.end(); t++) { glVertex2f(t->getVertexA().getX(), t->getVertexA().getY()); glVertex2f(t->getVertexB().getX(), t->getVertexB().getY()); glVertex2f(t->getVertexC().getX(), t->getVertexC().getY()); } glEnd(); } static void drawPolygon(const Polygon &polygon, bool close) { glBegin(GL_LINE_STRIP); for(Polygon::const_iterator vertex = polygon.begin(); vertex != polygon.end(); vertex++) glVertex2d(vertex->getX(), vertex->getY()); if(close) glVertex2d(polygon.front().getX(), polygon.front().getY()); glEnd(); } gboolean drawTopView(GtkWidget *widget, GdkEventExpose *event, gpointer data) { GdkGLContext *context = gtk_widget_get_gl_context(widget); GdkGLDrawable *drawable = gtk_widget_get_gl_drawable(widget); Vertex v1(0, 0), v2(widget->allocation.width, widget->allocation.height); Rectangle rect; if(getLevel() == NULL) return FALSE; viewToImage(&v1); viewToImage(&v2); rect.setVertex1(v1); rect.setVertex2(v2); if(!gdk_gl_drawable_gl_begin(drawable, context)) return FALSE; glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLineWidth(1.0f); glTranslatef(getImageWidth()/2-xTranslate, getImageHeight()/2-yTranslate, 0); glScalef(scale, scale, 1); drawGrid(rect); for(Level::const_iterator room = getLevel()->begin(); room != getLevel()->end(); room++) { if(&*room == getActiveRoom() && getEditMode() == EDIT_MODE_ADD) continue; if(&*room == getActiveRoom()) glColor4f(0.0f, 0.7f, 1.0f, 0.2f); else glColor4f(0.0f, 0.7f, 1.0f, 0.3f); fillPolygon(*room); if(&*room == getActiveRoom()) { glColor4f(1.0f, 1.0f, 1.0f, 0.9f); glLineWidth(2.0f); } else if(&*room == getHoveredRoom() && getEditMode() != EDIT_MODE_ADD) { glColor4f(0.0f, 0.7f, 1.0f, 0.7f); glLineWidth(2.0f); } else { glColor4f(0.0f, 0.7f, 1.0f, 0.7f); glLineWidth(1.0f); } drawPolygon(*room, true); } if(getEditMode() == EDIT_MODE_ADD) { if(isPolygonOk(getActiveRoom())) glColor4f(0.0f, 0.7f, 1.0f, 0.2f); else glColor4f(1.0f, 0.3f, 0.3f, 0.2f); fillPolygon(*getActiveRoom()); glLineWidth(2.0f); glColor4f(0.0f, 0.7f, 1.0f, 0.7f); drawPolygon(*getActiveRoom(), false); if(!getActiveRoom()->empty() && getHoveredVertex()) { if(!isVertexOk(getHoveredVertex())) glColor4f(1.0f, 0.3f, 0.3f, 0.7f); glBegin(GL_LINES); glVertex2d(getActiveRoom()->back().getX(), getActiveRoom()->back().getY()); glVertex2d(getHoveredVertex()->getX(), getHoveredVertex()->getY()); glEnd(); } } glPopMatrix(); gdk_gl_drawable_swap_buffers(drawable); gdk_gl_drawable_gl_end(drawable); return TRUE; } float getScale() { return scale; } void setScale(float s) { scale = MAX(0.005, MIN(s, 10000)); } void imageToView(Vertex *v) { v->setX(v->getX()*scale+getImageWidth()/2-xTranslate); v->setY(v->getY()*scale+getImageHeight()/2-yTranslate); } void viewToImage(Vertex *v) { v->setX((v->getX()-getImageWidth()/2+xTranslate)/scale); v->setY((v->getY()-getImageHeight()/2+yTranslate)/scale); } float getImageWidth() { float min = 0.0, max = 0.0; if(getLevel()) { for(Level::iterator room = getLevel()->begin(); room != getLevel()->end(); room++) { for(Room::iterator v = room->begin(); v != room->end(); v++) { min = fminf(min, v->getX()); max = fmaxf(max, v->getX()); } } } return (max-min+10)*scale; } float getImageHeight() { float min = 0.0, max = 0.0; if(getLevel()) { for(Level::iterator room = getLevel()->begin(); room != getLevel()->end(); room++) { for(Room::iterator v = room->begin(); v != room->end(); v++) { min = fminf(min, v->getY()); max = fmaxf(max, v->getY()); } } } return (max-min+10)*scale; } float getXTranslate() { return xTranslate; } void setXTranslate(float x) { xTranslate = x; } float getYTranslate() { return yTranslate; } void setYTranslate(float y) { yTranslate = y; }