#include "level.h" #include void addRoom(LEVEL *lvl, ROOM *room) { lvl->nRooms++; lvl->rooms = realloc(lvl->rooms, lvl->nRooms*sizeof(ROOM)); lvl->rooms[lvl->nRooms-1] = *room; } void deleteRoom(LEVEL *lvl, unsigned int n) { int i; lvl->nRooms--; for(i = n; i < lvl->nRooms; i++) lvl->rooms[i] = lvl->rooms[i+1]; lvl->rooms = realloc(lvl->rooms, lvl->nRooms*sizeof(ROOM)); } void addVertex(ROOM *room, VERTEX *v) { room->nVertices++; room->vertices = realloc(room->vertices, room->nVertices*sizeof(VERTEX)); room->vertices[room->nVertices-1] = *v; } void insertVertex(ROOM *room, VERTEX *v, unsigned int n) { int i; if(n > room->nVertices) n = room->nVertices; room->nVertices++; room->vertices = realloc(room->vertices, room->nVertices*sizeof(VERTEX)); for(i = room->nVertices-1; i > n; i--) room->vertices[i] = room->vertices[i-1]; room->vertices[n] = *v; } void deleteVertex(ROOM *room, unsigned int n) { int i; room->nVertices--; for(i = n; i < room->nVertices; i++) room->vertices[i] = room->vertices[i+1]; room->vertices = realloc(room->vertices, room->nVertices*sizeof(VERTEX)); } void freeLevel(LEVEL *lvl) { int i; if(lvl) { if(lvl->rooms) { for(i = 0; i < lvl->nRooms; i++) { if(lvl->rooms[i].vertices) free(lvl->rooms[i].vertices); } free(lvl->rooms); } free(lvl); } }