#include "level.h" #include static LEVEL *level = NULL; LEVEL *getLevel() { return level; } void setLevel(LEVEL *l) { level = l; } void addRoom(LEVEL *lvl, const ROOM *room) { lvl->nRooms++; lvl->rooms = (ROOM*)realloc(lvl->rooms, lvl->nRooms*sizeof(ROOM)); lvl->rooms[lvl->nRooms-1] = *room; } void deleteRoom(LEVEL *lvl, unsigned int n) { int i; lvl->nRooms--; for(i = n; i < lvl->nRooms; i++) lvl->rooms[i] = lvl->rooms[i+1]; lvl->rooms = (ROOM*)realloc(lvl->rooms, lvl->nRooms*sizeof(ROOM)); } void freeLevel(LEVEL *lvl) { int i; if(lvl) { if(lvl->rooms) { for(i = 0; i < lvl->nRooms; i++) { if(lvl->rooms[i].polygon.vertices) free(lvl->rooms[i].polygon.vertices); if(lvl->rooms[i].name) free(lvl->rooms[i].name); } free(lvl->rooms); } free(lvl); } }