#ifndef LEVEL_H_ #define LEVEL_H_ #include "geometry.h" #include "Polygon.h" typedef struct _ROOM { Polygon polygon; char *name; } ROOM; typedef struct _LEVEL { unsigned int nRooms; ROOM *rooms; } LEVEL; LEVEL *getLevel(); void setLevel(LEVEL *l); void addRoom(LEVEL *lvl, const ROOM *room); void deleteRoom(LEVEL *lvl, unsigned int n); void freeLevel(LEVEL *lvl); #endif /*LEVEL_H_*/