/* * Level.cpp * * Copyright (C) 2008 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Level.h" namespace ZoomEdit { namespace Data { Level::Level(xmlpp::Element *levelNode) : info(dynamic_cast(levelNode->get_children("info").front())) { roomsNode = dynamic_cast(levelNode->get_children("rooms").front()); gatesNode = dynamic_cast(levelNode->get_children("gates").front()); texturesNode = dynamic_cast(levelNode->get_children("textures").front()); xmlpp::Node::NodeList nodeList = roomsNode->get_children("room"); for(xmlpp::Node::NodeList::iterator room = nodeList.begin(); room != nodeList.end(); ++room) { xmlpp::Element *roomNode = dynamic_cast(*room); if(roomNode) { Room room(roomNode); rooms.insert(std::make_pair(room.getId(), room)); } } nodeList = gatesNode->get_children("gate"); for(xmlpp::Node::NodeList::iterator gate = nodeList.begin(); gate != nodeList.end(); ++gate) { xmlpp::Element *gateNode = dynamic_cast(*gate); if(gateNode) { Gate gate(gateNode); gates.insert(std::make_pair(gate.getId(), gate)); } } nodeList = texturesNode->get_children("texture"); for(xmlpp::Node::NodeList::iterator tex = nodeList.begin(); tex != nodeList.end(); ++tex) { xmlpp::Element *texNode = dynamic_cast(*tex); if(texNode) { Texture tex(texNode); textures.insert(std::make_pair(tex.getId(), tex)); } } } Room* Level::getRoom(const Glib::ustring &id) { std::map::iterator room = rooms.find(id); return (room != rooms.end()) ? &room->second : NULL; } const Room* Level::getRoom(const Glib::ustring &id) const { std::map::const_iterator room = rooms.find(id); return (room != rooms.end()) ? &room->second : NULL; } Room* Level::addRoom(const Glib::ustring &id) { xmlpp::Element *node = roomsNode->add_child("room"); node->set_attribute("id", id); return &rooms.insert(std::make_pair(id, Room(node))).first->second; } void Level::removeRoom(const Glib::ustring &id) { Room *room = getRoom(id); if(!room) return; roomsNode->remove_child(room->getNode()); rooms.erase(id); } Gate* Level::getGate(const Glib::ustring &id) { std::map::iterator gate = gates.find(id); return (gate != gates.end()) ? &gate->second : NULL; } const Gate* Level::getGate(const Glib::ustring &id) const { std::map::const_iterator gate = gates.find(id); return (gate != gates.end()) ? &gate->second : NULL; } Gate* Level::addGate(const Glib::ustring &id) { xmlpp::Element *node = gatesNode->add_child("gate"); node->set_attribute("id", id); node->set_attribute("room1", ""); node->set_attribute("room2", ""); return &gates.insert(std::make_pair(id, Gate(node))).first->second; } void Level::removeGate(const Glib::ustring &id) { Gate *gate = getGate(id); if(!gate) return; gatesNode->remove_child(gate->getNode()); gates.erase(id); } Texture* Level::getTexture(const Glib::ustring &id) { std::map::iterator tex = textures.find(id); return (tex != textures.end()) ? &tex->second : NULL; } const Texture* Level::getTexture(const Glib::ustring &id) const { std::map::const_iterator tex = textures.find(id); return (tex != textures.end()) ? &tex->second : NULL; } Texture* Level::addTexture(const Glib::ustring &id) { xmlpp::Element *node = texturesNode->add_child("texture"); node->set_attribute("id", id); node->set_attribute("name", ""); return &textures.insert(std::make_pair(id, Texture(node))).first->second; } void Level::removeTexture(const Glib::ustring &id) { Texture *tex = getTexture(id); if(!tex) return; texturesNode->remove_child(tex->getNode()); textures.erase(id); } } }