/* * Vector.cpp * * Copyright (C) 2008 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Vector.h" #include namespace ZoomEdit { namespace Data { float Vector::lengthSq() const { return x*x + y*y + z*z; } float Vector::length() const { return std::sqrt(lengthSq()); } Vector Vector::operator+(const Vector &v) const { return Vector(x + v.x, y + v.y, z + v.z); } Vector Vector::operator-(const Vector &v) const { return Vector(x - v.x, y - v.y, z - v.z); } float Vector::operator*(const Vector &v) const { return (x*v.x + y*v.y + z*v.z); } Vector Vector::operator*(float f) const { return Vector(x*f, y*f, z*f); } Vector Vector::operator/(float f) const { return Vector(x/f, y/f, z/f); } Vector Vector::operator%(const Vector &v) const { return Vector(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x); } Vector& Vector::operator+=(const Vector &v) { x += v.x; y += v.y; z += v.z; return *this; } Vector& Vector::operator-=(const Vector &v) { x -= v.x; y -= v.y; z -= v.z; return *this; } Vector& Vector::operator*=(float f) { x *= f; y *= f; z *= f; return *this; } Vector& Vector::operator/=(float f) { x /= f; y /= f; z /= f; return *this; } Vector& Vector::operator%=(const Vector &v) { *this = *this % v; return *this; } } }