/* * Vertex.cpp * * Copyright (C) 2008 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Vertex.h" #include namespace ZoomEdit { namespace Data { float Vertex::distanceSq(const Vertex &v) const { return (x - v.x)*(x - v.x) + (y - v.y)*(y - v.y) + (z - v.z)*(z - v.z); } float Vertex::distance(const Vertex &v) const { return std::sqrt(distanceSq(v)); } Vector Vertex::operator-(const Vertex &v) const { return Vector(x - v.x, y - v.y, z - v.z); } Vertex Vertex::operator+(const Vector &v) const { return Vertex(x + v.getX(), y + v.getY(), z + v.getZ()); } Vertex Vertex::operator-(const Vector &v) const { return Vertex(x - v.getX(), y - v.getY(), z - v.getZ()); } Vertex& Vertex::operator+=(const Vector &v) { x += v.getX(); y += v.getY(); z += v.getZ(); return *this; } Vertex& Vertex::operator-=(const Vector &v) { x -= v.getX(); y -= v.getY(); z -= v.getZ(); return *this; } } }