/* * Vector2D.cpp * * Copyright (C) 2008 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Vector2D.h" #include namespace ZoomEdit { namespace Math { float Vector2D::lengthSq() const { return x*x + y*y; } float Vector2D::length() const { return std::sqrt(lengthSq()); } Vector2D Vector2D::operator+(const Vector2D &v) const { return Vector2D(x + v.x, y + v.y); } Vector2D Vector2D::operator-(const Vector2D &v) const { return Vector2D(x - v.x, y - v.y); } float Vector2D::operator*(const Vector2D &v) const { return (x*v.x + y*v.y); } Vector2D Vector2D::operator*(float f) const { return Vector2D(x*f, y*f); } Vector2D Vector2D::operator/(float f) const { return Vector2D(x/f, y/f); } Vector2D& Vector2D::operator+=(const Vector2D &v) { x += v.x; y += v.y; return *this; } Vector2D& Vector2D::operator-=(const Vector2D &v) { x -= v.x; y -= v.y; return *this; } Vector2D& Vector2D::operator*=(float f) { x *= f; y *= f; return *this; } Vector2D& Vector2D::operator/=(float f) { x /= f; y /= f; return *this; } } }