/* * Vector2D.h * * Copyright (C) 2008 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ZOOMEDIT_MATH_VECTOR2D_H_ #define ZOOMEDIT_MATH_VECTOR2D_H_ namespace ZoomEdit { namespace Math { class Vector2D { private: float x, y; public: Vector2D() : x(0), y(0) {} Vector2D(float x0, float y0) : x(x0), y(y0) {} float getX() const {return x;} void setX(float x0) {x = x0;} float getY() const {return y;} void setY(float y0) {y = y0;} float lengthSq() const; float length() const; void normalize() { if(lengthSq()) *this /= length(); } Vector2D operator+(const Vector2D &v) const; Vector2D operator-(const Vector2D &v) const; float operator*(const Vector2D &v) const; Vector2D operator*(float f) const; Vector2D operator/(float f) const; Vector2D& operator+=(const Vector2D &v); Vector2D& operator-=(const Vector2D &v); Vector2D& operator*=(float f); Vector2D& operator/=(float f); }; } } #endif /*ZOOMEDIT_MATH_VECTOR2D_H_*/